Posts by Alucard

by Alucard
1 Sep 2017, 19:16
Forum: Troubleshooting
Topic: Bug or intended? (Peach)
Replies: 1
Views: 46

Re: Bug or intended? (Peach)

And this potentially render some Peach-only impossible to complete. As in such level Peach needs to maintain flight for long distance.
by Alucard
29 Jul 2017, 17:49
Forum: Ideas & Suggestions
Topic: boss ai overhaul
Replies: 1
Views: 81

Re: boss ai overhaul

Yes. Boss AI needs to be customizable. I have encountered Wart in an episode near the end of world 7 and it was a PURE NIGHTMARE. :devil: Even though room design was almost the same as in SMB2, here is why it took me 45 lives to beat it. 1. Wart shoots at random intervals with no telegraphing at all...
by Alucard
27 Apr 2017, 6:42
Forum: Levels
Topic: [Custom boss] Super Kitiku Mario - 7 koopalings boss
Replies: 6
Views: 923

Re: [Custom boss] Super Kitiku Mario - 7 koopalings boss

Will it be difficult to remake Brutal Mario in it`s entirenity?
by Alucard
22 Apr 2017, 12:54
Forum: Levels
Topic: SMB1 Airship
Replies: 8
Views: 730

Re: SMB1 Airship

I player your level and i really liked it , there are still things to improve in the level like coins , there are only coins in bricks but they are rare too , ? blocks are too very rare at least put some more ? blocks with power-ups on some places , the bosses were hard , it can be balanced out if ...
by Alucard
2 Mar 2017, 16:53
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88843

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Thanks for the updated game! And by the way, what does the tileset editor and autotile ditor do? Please Respond. :to_keep_order: Just like PGE's tileset item box. I'm not sure what's with autotile editor because you can saw this in the following .gif: wtf.gif Autotile editor is ruleset editor for &...
by Alucard
8 Jan 2017, 8:15
Forum: PGE Project
Topic: Names for this project's end release.
Replies: 72
Views: 4797
  • 1

Re: Names for this project's end release.

Voted for PGE. "Studio" sounds too commercial.
by Alucard
29 Nov 2016, 9:55
Forum: Troubleshooting
Topic: Does anyone else has problems with SMB Exit?
Replies: 11
Views: 223

Re: Does anyone else has problems with SMB Exit?

Not to bug or rush anyone but has somebody found a way to fix the smb exit problem? I've been dealing with this for more than 3 months and am REALLY TEMPTED TO GIVE UP :SOS: :crazy: :wacko: :shout: ...*sob* I just wanted to create ONE, JUST ONE SMBX EPISODE MY ENTIRE LIFE and something or someone a...
by Alucard
18 Nov 2016, 2:03
Forum: Troubleshooting
Topic: Problem with NPCS
Replies: 4
Views: 133

Re: Problem with NPCS

Mushroom King wrote:Yes. The chain turns slowly red before finally breaking. You can test it by yourself by waiting next to a Chain Chomp in a level you made.
Is it possible to speed up chain breaking for Chain Chomp (like after <10 yanks or such) in SMBX 1.4.3?
by Alucard
4 Nov 2016, 22:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.2]
Replies: 118
Views: 5399

Re: Super Mario Bros. X Online [v1.4.2]

Pilzinsel64 wrote:Background made by Catskart.
Now that`s mush better.
by Alucard
29 Oct 2016, 6:37
Forum: Engine Development
Topic: Engine/Editor Screenshots Thread
Replies: 189
Views: 8808

Re: Engine/Editor Screenshots Thread

Now while it's experimental, it works on pipes when both points in the same section. I plan to make multiple variants of warp effects with the ability to make something in lua to take extra advantage, etc. By default screen fade effect will be used for all warps in all files include old (or I will ...
by Alucard
29 Oct 2016, 0:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.2]
Replies: 118
Views: 5399

Re: Super Mario Bros. X Online [v1.4.2]

Castle 3D background looks quite ugly, like in a random famgame from 2000`s or N64 game. Needs more detail.
by Alucard
18 Oct 2016, 14:13
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX Level Patcher V1.5 !
Replies: 9
Views: 1164

Re: SMBX Level Patcher V1.5 !

Will this think work with PGE-X level file format (*.lvlx)?
by Alucard
10 Oct 2016, 7:00
Forum: Troubleshooting
Topic: Editor closes with 5-second warning after losing focus.
Replies: 9
Views: 286

Re: Editor closes with 5-second warning after losing focus.

As for Patch 6, this no longer happens.
by Alucard
8 Oct 2016, 3:43
Forum: Troubleshooting
Topic: Editor closes with 5-second warning after losing focus.
Replies: 9
Views: 286

Re: Editor closes with 5-second warning after losing focus.

y479021776 wrote:I think your patch is outdated...
Avast treats latest patched SMBX as virus and deletes SMBX.exe.
by Alucard
7 Oct 2016, 16:55
Forum: Troubleshooting
Topic: Editor closes with 5-second warning after losing focus.
Replies: 9
Views: 286

Re: Editor closes with 5-second warning after losing focus.

ShadowGoomba24 wrote:Huh i dont get it, what are you trying to say?
After getting messages like this:

Image

I can`t even save level, messges take focus and are modal.
by Alucard
7 Oct 2016, 4:19
Forum: Troubleshooting
Topic: Editor closes with 5-second warning after losing focus.
Replies: 9
Views: 286

Editor closes with 5-second warning after losing focus.

Title says all. It`s very annoying.
by Alucard
22 Sep 2016, 22:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88843

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Frankyster26 wrote:Help

Tell me how to make go-through slopes :/
Image
by Alucard
21 Sep 2016, 2:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: List of Autorun-Events
Replies: 15
Views: 1165

Re: List of Autorun-Events

I don`t see any other auto-run events besides default SMBX 1.3 ones in my editor window. Do you need to write their names manually?
by Alucard
19 Sep 2016, 19:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88843

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Avast blocks download from all mirrors: Win32 MalWare Gen.
by Alucard
17 Sep 2016, 1:55
Forum: Ideas & Suggestions
Topic: Inconsistency with solid-top slopes
Replies: 1
Views: 109

Inconsistency with solid-top slopes

http://i.imgur.com/AeGVZ2g.png In SMW and NSMBWII if solid-top slope is placed above solid block or solid-top platform, Mario can walk past slope (blue arrows in screenshot), in SMBX 1.4.3 in the exact same situantion Mario will go up slope (black arrows) and therefore unable to claim stuff underne...

Go to advanced search