Posts by John Leagsdurg

by John Leagsdurg
1 Feb 2015, 15:04
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Looks really cool man!
I wonder how much time you think you can try to get the engine done...
by John Leagsdurg
25 Jan 2015, 22:37
Forum: Projects
Topic: "PGE Default" config pack
Replies: 8
Views: 3108

Re: "PGE Default" config pack

This looks very great. So then when you get this done then we won't have to download an additional config pack required?
by John Leagsdurg
10 Jan 2015, 20:42
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

It's me again, but will v1.0.0 be the final version of the editor (aka the complete version)?
by John Leagsdurg
26 Oct 2014, 21:47
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

And, there will be ways to make a different physics other than a SMB-style physics?
by John Leagsdurg
26 Oct 2014, 20:44
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150
  • -1

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Wow, looks good, anyways, how much time do you think it will take to finish the engine?
Remember, don't copy the source code from the SMBX engine...
by John Leagsdurg
26 Oct 2014, 11:30
Forum: Engine Development
Topic: PGE vs RPG Maker
Replies: 9
Views: 704

Re: PGE vs RPG Maker

In this case then there would be global switches and variables like seen in RPG Maker. and About LUA, i'm not a LUA scripter, so i guess i'm sorry, only if there was a easy programming system other than working in LUA scripts... For this case Kevin have idea to apply this thing: http://www.ogdf.net...
by John Leagsdurg
25 Oct 2014, 23:14
Forum: Engine Development
Topic: PGE vs RPG Maker
Replies: 9
Views: 704

Re: PGE vs RPG Maker

In this case then there would be global switches and variables like seen in RPG Maker.
and About LUA, i'm not a LUA scripter, so i guess i'm sorry, only if there was a easy programming system other than working in LUA scripts...
by John Leagsdurg
25 Oct 2014, 15:41
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 400
Views: 17439

Re: Ideas & Suggestions for future versions of PGE

And...it is possible to do Metroidvania games like Metroid, including functions for items for weapons, upgrades, ammo, and extra stuff, and Megaman-like games (custom weapons, power-ups, etc.)? When both the engine and editor will be officially released, i have thinked to make a mixed genre platform...
by John Leagsdurg
25 Oct 2014, 13:42
Forum: Engine Development
Topic: PGE vs RPG Maker
Replies: 9
Views: 704

PGE vs RPG Maker

What does it think you that some features compare to RPG Maker (XP, VX or VX Ace)'s ones?
For me the switches functions for the program remind me of RPG Maker's ones.
by John Leagsdurg
25 Oct 2014, 0:01
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 400
Views: 17439

Re: Ideas & Suggestions for future versions of PGE

Hey Wohlstand, i've got a suggestion for the engine and editor, there could be a feature where there's a editor to make a custom HUD with specific elements, like some text, variables, containers, anything you want in the HUD. That would be nice for the engine.
by John Leagsdurg
5 May 2014, 18:50
Forum: Introductions
Topic: Hi guys
Replies: 4
Views: 374

Hi guys

I've registered in the forums just that i'm interested of checking out this cool engine, but can i ask some questions?

1. Will be there a chance to make custom NPCs for the new engine?
2. Is there a chance to make your own custom playable character for an episode?

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