Posts by EXEcutor

by EXEcutor
2 Sep 2017, 21:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88870

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Little update of audio engine (SDL Mixer X) library! I did various fixes of playing, fixing of crashes and improved support for new libOPNMIDI MIDI synthesizer based on YM2612 chip emulator http://wohlsoft.ru/docs/SMBX_38A/SDL-Mixer-X-fresh.zip This is an example how to use OPNMIDI synthesizer with...
by EXEcutor
27 Aug 2017, 23:24
Forum: Troubleshooting
Topic: I have only a few issues left...
Replies: 2
Views: 170

Re: I have only a few issues left...

I've completely figured out how the custom tilesets worked as I decided to duplicate the default and see how it's structured. Tourian pipe is still an issue, but I guess could be solved by duplicating the original tileset and fixing it in the duplicated tileset.
by EXEcutor
27 Aug 2017, 23:21
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Secrets and highlights in 1.4.4 & Later
Replies: 11
Views: 646
  • 1

Re: Secrets and highlights in 1.4.4 & Later

I'm also curious to know what "Parallax BGP" do. Apparently, it isn't what I thought it was, but, it does just enable the background to have a parallax movement (basically not moving at the same speed as the rest of the visuals) for specific backgrounds. You have to turn off this if you w...
by EXEcutor
27 Aug 2017, 23:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88870

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Trace42 wrote:this is hot garbage
You sneaky little...
by EXEcutor
26 Aug 2017, 21:52
Forum: Graphics submission for SMBX-38A
Topic: Super Mario Bros. 3 : Extended GFX Pack
Replies: 8
Views: 191

Re: Super Mario Bros. 3 : Extended GFX Pack

Dude, you literally just copied the files over, created a level in location of copied files, loaded said level so the game would AUTOMATICALLY convert the GIFs to PNG, and rearranged some of the image's locations! You didn't even make a proper tileset file out of them, as the one provided is only s...
by EXEcutor
25 Aug 2017, 5:26
Forum: Graphics submission for SMBX-38A
Topic: Super Mario Bros. 3 : Extended GFX Pack
Replies: 8
Views: 191
  • 0

Re: Super Mario Bros. 3 : Extended GFX Pack

Dude, you literally just copied the files over, created a level in location of copied files, loaded said level so the game would AUTOMATICALLY convert the GIFs to PNG, and rearranged some of the image's locations! You didn't even make a proper tileset file out of them, as the one provided is only su...
by EXEcutor
25 Aug 2017, 5:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 48
Views: 3913

Re: SMBX 38A Easter Egg Minigames

Mr Briney wrote:I added
[reg]
DisableHiddenFunctions=False
And a text box appeared different from the text box in the OP. And I also use 1.4.4.
Image
I got the same exact thing as well. RSupertheGreat decided to pop in at the time and make a meme as well.
by EXEcutor
24 Aug 2017, 1:00
Forum: Script submission
Topic: [Script]SMW HUD REMASTERED.
Replies: 4
Views: 702
  • 1

Re: [Script]SMW HUD REMASTERED.

Good job on breaking the link. :clapping:

This looks very promising nonetheless, and I plan on using it in Super Mario 64 X.

I fixed the link for now until the OP updates it. Just click this.
by EXEcutor
16 Aug 2017, 0:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 98
Views: 4600
  • 0

EXEcutor's stuff IDK anymore

Welp. I'll just put this here: http://i.imgur.com/Jf1KJ2e.png (It also uses the graphics expansion for the floor tiles, if you're wondering. I got this idea from making that breakable ice cube graphic replacing the frozen enemy NPC, so yeah.) Yaaaaay more screenshots for the screenshots thread! This...
by EXEcutor
31 Jul 2017, 18:44
Forum: Ideas & Suggestions
Topic: EXEcutor's ideas for new versions of 1.4.x
Replies: 3
Views: 192

Re: EXEcutor's ideas for new versions of 1.4.x

I think there should be a few more NPC settings for the game. The option of replacing the blue shell NPC with the Blue Shell power up when stomping a Blue Koopa Troopa. Here is a script for one call NKill(sysval(Param1), 0, 0, 0, 0, 0, 0, 0) with npc(sysval(Param1)) call NCreate(320, .x, .y, .xsp*3...
by EXEcutor
28 Jul 2017, 20:08
Forum: Ideas & Suggestions
Topic: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU
Replies: 5
Views: 323

Re: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU

I've had a similar idea to this, but mainly just graphics being in the SMA4 style. That should not be a problem. If all new smw npcs have sma2 graphics, why not add sma4. I also planned on taking advantage of the expanded GFX feature, since I was gonna replace the graphics over the default ones. (T...
by EXEcutor
28 Jul 2017, 4:27
Forum: Ideas & Suggestions
Topic: EXEcutor's ideas for new versions of 1.4.x
Replies: 3
Views: 192

EXEcutor's ideas for new versions of 1.4.x

So I've decided to make a whole topic about the ideas I've thought of. I AM NOT GOOD AT EXPLAINING THINGS. I never have been, never will be. First of all, the next version should support PGE tilesets, it being for using them or editing them, it should be something added. Secondly, some modern mario ...
by EXEcutor
28 Jul 2017, 4:21
Forum: Ideas & Suggestions
Topic: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU
Replies: 5
Views: 323

Re: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU

I've had a similar idea to this, but mainly just graphics being in the SMA4 style.
by EXEcutor
28 Jul 2017, 3:58
Forum: Ideas & Suggestions
Topic: 16:9/720p ratio?
Replies: 4
Views: 174

Re: 16:9/720p ratio?

Lx Xzit wrote:Interestingly, if you use Windows 7 you can play SMBX in 16:9 when fullscreen is activated
Doesn't it just stretch the graphics?

Also, it seems kinda wrong to have to resize sprites by 200% just so people don't bitch about how 1x1 pixels clash.
by EXEcutor
18 Jul 2017, 18:44
Forum: Ideas & Suggestions
Topic: 16:9/720p ratio?
Replies: 4
Views: 174

16:9/720p ratio?

I think the game start using a 720p ratio. Any levels at their normal size levels could have a border around it (I.e. SMB2 character select). Plus I think that every graphic, collision, game window, etc. should be at its original size (1x1) to prevent having to resize to just have it not be 1x1, the...
by EXEcutor
18 Jul 2017, 18:41
Forum: Ideas & Suggestions
Topic: Support for PGE Tilesets?
Replies: 0
Views: 136
  • 1

Support for PGE Tilesets?

I know that there's a tileset editor implemented into 38A, but it'd be nice if PGE Tilesets were supported by this. It would really help with my 38A editions of the Super Mario Brothers Trilogy.
by EXEcutor
4 Jul 2017, 3:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 48
Views: 3913

Re: SMBX 38A Easter Egg Minigames

Hope this isn't a bump but it looks like the best thread for it. I've been trying to access the minigame on 1.4.4. Where do I find it in level settings? The window is set up differently than 1.4.3. There should be a bump button at the top of the page to the left of the subscribe topic button. If it...
by EXEcutor
21 Jun 2017, 21:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Secrets and highlights in 1.4.4 & Later
Replies: 11
Views: 646

Re: Secrets and highlights in 1.4.4 & Later

the GaMERDoG wrote:I found a thing called Script Console in the debugger.
Maybe it'll show scripts being executed when called.
by EXEcutor
4 Jun 2017, 18:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Which SMBX gui is better? (Reopened)
Replies: 5
Views: 389

Re: Which SMBX gui is better? (Reopened)

I can't vote now, so I'll say the vanilla/1.4.3 GUI is better. I know 38A isn't gonna manage everything into the 1.3 GUI anymore, though.
by EXEcutor
24 May 2017, 3:39
Forum: WohlSoft.ru
Topic: Forum Ranks
Replies: 1
Views: 100

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