Posts by Luigifan2010

by Luigifan2010
28 Jul 2015, 16:16
Forum: Engine Development
Topic: Engine/Editor Screenshots Thread
Replies: 189
Views: 8782

Re: Engine/Editor Screenshots Thread

Beautiful..that may actually help. I'll test it later.
I'm not sure of what the driver is for Intel HD Graphics/Intel G41 Express chipset under Linux, so i have to play around with that
by Luigifan2010
27 Jul 2015, 17:42
Forum: Engine Development
Topic: Engine/Editor Screenshots Thread
Replies: 189
Views: 8782

Re: Engine/Editor Screenshots Thread

Will optimisations be made to us Linux users using Intel HD graphics? :P
by Luigifan2010
11 Oct 2014, 19:07
Forum: PGE Project
Topic: [Deprecated] Building Sources (Linux, Windows, MacOS)
Replies: 10
Views: 3078

Re: [Deprecated] Building Sources (Linux, Windows, MacOS)

Something's broken again I guess mike@mike-Lenovo ~/build/platgenwohl-master/PlatGEnWohl-master $ make cd Editor/ && ( test -e Makefile.pge_editor || /usr/bin/qmake /home/mike/build/platgenwohl-master/PlatGEnWohl-master/Editor/pge_editor.pro -o Makefile.pge_editor ) && make -f Makefi...
by Luigifan2010
20 Sep 2014, 16:20
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

(Server's CPU is AMD A8, 4-cores, 3.6 Ghz) hey that's the same cpu i have B) a8-5600k, little beast it is for the price. 4gb of ram here btw, but its more than enough for what i do oh btw, this may help Last login: Sat Sep 20 08:17:26 on console /Users/mike/Desktop/PlatGEnWohl/PGE\ Editor.app/Conte...
by Luigifan2010
17 Sep 2014, 0:51
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

I really do think they should be moved back into Contents/MacOS, like I said previously it complies better with the OS X design guidelines and its not difficult to right click>show package contents. If need be, I'll write a step by step tutorial. Anyways you can have #ifdef's for MacOS probably, are...
by Luigifan2010
15 Sep 2014, 18:04
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Something else I'm curious about, what exactly do you need to get the OS X version running? I tried running in a VM yesterday under 10.8.3 and it mentioned something about a library not being loaded (QtMultimedia iirc). I tried installing Qt but due to me running a slightly older build of Mountain L...
by Luigifan2010
15 Sep 2014, 18:00
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 13483

Re: LunaLua Offical Thread

tb1024 wrote:Darkchao made a LunaTXT generator, but it is so crappy I laughed about it.

I fail to see how it was crappy, it was a beautiful program but keep in mind he's still working on it. Don't be so quick to judge
by Luigifan2010
14 Sep 2014, 20:07
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 13483

Re: LunaLua Offical Thread

Name is LuaDLL please ;-)
by Luigifan2010
7 Sep 2014, 0:04
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Wohlstand wrote:After lots of hard work, it's finally here!

This is the beginning of BETA RELEASES!

The PGE Editor 0.2.0 Beta

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

Updated my builds this morning ;)

EDIT: why
Image
by Luigifan2010
6 Sep 2014, 2:53
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

http://wohlsoft.ru/docs/_files_for_posts/Pre_Beta/ConfigSwitch.png what's the specifications on the icon? also do you have your own ini editor or do we have to edit it manually? also http://gyazo.com/0ac6d1508d016f53a38447ddb81aca99.png just needs a little more spacing between them, something i'd f...
by Luigifan2010
4 Sep 2014, 3:16
Forum: Engine Development
Topic: User Interface (UI) Design Suggestions
Replies: 37
Views: 1783

Re: User Interface (UI) Design Suggestions

Squishy Rex wrote:What do you think?

OH MAMA MIA I LOVE THOSE!
I always thought open source iconsets were kinda meh honestly, so its great to see we'll be able to custmoise those
by Luigifan2010
3 Sep 2014, 0:38
Forum: WohlSoft.ru
Topic: Forum rules (old)
Replies: 21
Views: 1258

Re: Forum rules (old)

Bottom line: Swearing is permitted as long as it's not being misused for insulting or useless posting. The intention is clearly not to so called "censor" anyone in the first place. so where does this fall into or was this changed after my warning. does this mean my warning will get undone...
by Luigifan2010
30 Aug 2014, 1:28
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

word to the wise: for those running :tux: (and I presume other unix like os'es and probably windows too) something that Wohl did to the code recently places the executable in the "bin" directory. http://gyazo.com/c35bc57b3074ef358a3d364aee106a1e.png so instead of going into the programs re...
by Luigifan2010
17 Aug 2014, 17:15
Forum: WohlSoft.ru
Topic: Forum rules (old)
Replies: 21
Views: 1258
  • 1

Re: Forum rules (old)

XerX wrote:In my opinion, if someone can't handle a little cursing here and there then they really shouldn't be on the internet, but hey, that's just my opinion.

this
cursing is everywhere, you can't avoid it no matter how hard you try. i fail to see how a set of few words became offensive in the first place.
by Luigifan2010
13 Aug 2014, 3:06
Forum: PGE Project
Topic: What's a suitable name for my cat mascot?
Replies: 25
Views: 1139
  • 0

Re: What's a suitable name for my cat mascot?

I voted for Wohlcat because that sounds fucking adorable :D
by Luigifan2010
13 Aug 2014, 3:04
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 400
Views: 17439

Re: Ideas & Suggestions for future versions of PGE

tb1024 wrote:I think the destiny of this engine is being incompatible with SMBX.
even so, i don't see this as that big of a deal seeing as how the editor is easy enough to use.

also, i just realised the quote button only appears when you highlight text and that's kind of annoying :P
by Luigifan2010
10 Aug 2014, 0:28
Forum: Announcments
Topic: Copyright violations - the big and dangerous weapon
Replies: 38
Views: 2750

Re: Copyright violations - the big and dangerous weapon

If you're like me and you really just don't care, (what i code isn't that difficult just very repetitive) then you can use this WTFPL. This is what the NPC Code Editor is licensed under :D
by Luigifan2010
8 Aug 2014, 21:56
Forum: Engine Development
Topic: Semi-transparent images render test
Replies: 1
Views: 858

Re: Semi-transparent images render test

So have we figured out if SMBX is just a bunch of moving (whatever the equivalent of NET's PictureBox) yet?
by Luigifan2010
5 Aug 2014, 22:42
Forum: Announcments
Topic: Copyright violations - the big and dangerous weapon
Replies: 38
Views: 2750

Re: Copyright violations - the big and dangerous weapon

I thought as long as projects were free/not ad supported or open source Nintendo didn't care?
by Luigifan2010
31 Jul 2014, 0:13
Forum: Engine Development
Topic: Getting PlatGEnWohl to look Native under GTK based Desktop Managers
Replies: 0
Views: 282

Getting PlatGEnWohl to look Native under GTK based Desktop Managers

As you know, there are endless amounts of desktop managers in the Linux world. Some based around Qt, and others based around GTK. Both toolkits are great and have advantages and disadvantages. However, one disadvantage they both have is looking native in their counterparts playgrounds. For example: ...

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