Posts by Squishy Rex

by Squishy Rex
8 Jul 2016, 12:52
Forum: Ideas & Suggestions
Topic: Rip van Fish/Chase Enemies
Replies: 1
Views: 171

Rip van Fish/Chase Enemies

So at the moment, making a chasing enemy, such as a Rip van Fish is not possible in a level which utilizes both above and under-water areas in the same section. Setting a Cheep Cheep etc, to chase would allow it to chase the player out of the water field and basically through the air, which looks od...
by Squishy Rex
8 Jul 2016, 12:37
Forum: Ideas & Suggestions
Topic: NPC interaction with the world
Replies: 3
Views: 219

Re: NPC interaction with the world

The point of the Goomba Mask is to make the enemies think you are a "friend" not an enemy plumber. Therefore, enemies that would give chase to a normal player won't do so while wearing the mask. This is intentional, check out some videos of Super Mario 3D World, as this is where the item c...
by Squishy Rex
3 Jul 2016, 3:43
Forum: Video Games
Topic: My TCG/CCG: Beta 2
Replies: 3
Views: 396

Re: My TCG/CCG: Beta 2

I know I've been gone for a while, however, I've had some time to focus on this once more. I've now managed to push the game itself into Beta 2 finally, changing some older existing mechanics and tending to a few obvious issues in terms of prepping the actual gameplay and rules. I've also developed ...
by Squishy Rex
22 May 2016, 1:23
Forum: Script submission
Topic: Custom system : Warp's transition.
Replies: 14
Views: 967
  • 2

Re: Custom system : Warp's transition.

Effectively this means we should, in theory, be able to make an effect for when you die, like how the Bowser emblem appears, similar to that of the NSMBWii fade-out effect.
by Squishy Rex
21 May 2016, 14:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 191
Views: 35173

Re: SMBX 1.4 - Discussion Thread and Downloads

Here's a bit of fun you can have with the SMB3 Hammer Bros. Get them bouncing around the screen like grasshoppers, simply by making them throw a sideways facing red Springboard. When it throws the Springboard, it spawns just enough behind the Hammer Bros to cause them to be bounced forward and usual...
by Squishy Rex
21 May 2016, 14:25
Forum: Troubleshooting
Topic: Sledge Bros Stomp and Flying Powerups
Replies: 0
Views: 104

Sledge Bros Stomp and Flying Powerups

Try this yourselves for a quick way to fill the P-Meter and get air born. Grab a Tanooki Suit of Super Leaf and wait for a Sledge Bros to stomp the ground and causes an earthquake. As soon as this happens start to run either left or right, it doesn't matter. You'll effectively be running on the spot...
by Squishy Rex
8 Apr 2016, 10:43
Forum: Video Games
Topic: You Guys Heard of Hello Mario Engine?
Replies: 3
Views: 214

Re: You Guys Heard of Hello Mario Engine?

Yeah the Hello series are known better for they're somewhat bad physics, and of course the multitude of Hello clones. I've played games made with it, and it has quite a lot of content as default, but I'm fairly sure people have made some cool customizations within it in their own games. There are so...
by Squishy Rex
4 Apr 2016, 11:54
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 400
Views: 17447

Re: Ideas & Suggestions for future versions of PGE

Here's an idea, perfect for the miscellaneous category on NPCs. What about adding the Mighty Eagle from Angry Birds, as a power-up to PGE. Say you hit a block and out pops the Sardine Can. You throw it, it hits the ground and in swoops the Mighty Eagle, which in turn defeats all enemies upon contact...
by Squishy Rex
27 Mar 2016, 8:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88307

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Think of it this way, the longer it takes, essentially the better it will be. I mean sure, a quicker production would be "okay" but, the faster you go to push something out the door as a finished product, the chance of getting a bad result will be greatly increased.
by Squishy Rex
13 Mar 2016, 15:22
Forum: Forum Games
Topic: Yoshi's Egg
Replies: 245
Views: 3793

Re: Yoshi's Egg

Out of the egg appears a beggar.

Yoshi eats Tír na nÓg and poops an egg...
by Squishy Rex
9 Mar 2016, 13:46
Forum: Forum Games
Topic: Yoshi's Egg
Replies: 245
Views: 3793

Re: Yoshi's Egg

Out of the egg appears Dorkly.

Yoshi eats the Neverending Story and poops an egg...
by Squishy Rex
7 Mar 2016, 15:05
Forum: Forum Games
Topic: Yoshi's Egg
Replies: 245
Views: 3793

Re: Yoshi's Egg

Out of the egg appears:
13 Smartness points (not that it matters)

Yoshi eats a pot plant and poops an egg...
by Squishy Rex
6 Mar 2016, 12:28
Forum: Ideas & Suggestions
Topic: Starcoin/npc-330 (collectable via shell?, animation for npc?)
Replies: 1
Views: 224

Re: Starcoin/npc-330 (collectable via shell?, animation for npc?)

Most thrown objects are usually able to collect Star Coins, Koopa Shells seem to be the default choice in that matter however. Even the Boomerang Suit from 3D Land could be used to pick them up. Personally I like this idea, though this could be more expanded upon as well, why limit ourselves to Star...
by Squishy Rex
3 Mar 2016, 14:05
Forum: Ideas & Suggestions
Topic: Minor Fixes for the Rex NPC
Replies: 0
Views: 148

Minor Fixes for the Rex NPC

I have three ideas for SMW's Rex, they're nothing big, just the addition of two new effect frames and a spawn point adjustment. I've mentioned the first before, which appears appears in SMW, though you may not notice. It's basically is a transition effect. When the Big Rex (npc-162) is defeated, it ...
by Squishy Rex
2 Mar 2016, 12:08
Forum: Ideas & Suggestions
Topic: Idea for new NPC
Replies: 2
Views: 267

Re: Idea for new NPC

Yes, I'd have to agree with this one entirely. The Pinball Flippers from YI or SMA4 would be a great addition, especially being that they could effectively prevent back-tracking without having to set up events and layers to make walls appear. Plus in general SMBX, the Pinball Flippers are rather har...
by Squishy Rex
29 Feb 2016, 11:25
Forum: Ideas & Suggestions
Topic: NPC Selection that SMBX 1.3 does not include
Replies: 2
Views: 732
  • 1

NPC Selection that SMBX 1.3 does not include

I'll repost this here, it might be useful. This is that list of ALL NPC objects from SMB1, SMB2 USA, SMB2 Japan, SMB3 and SMW that are not currently in SMBX, plus a few cool NPCs and gimmicks from the NEW SMB series. You guys can choose things from this list that you might want added in future updat...
by Squishy Rex
28 Feb 2016, 9:21
Forum: Troubleshooting
Topic: Cannon Box Bug (1.4.2)
Replies: 2
Views: 165

Re: Cannon Box Bug (1.4.2)

Hmm, upon trying this in the editor again today, it doesn't seem to happen. I would suggest be mindful of this in case it is a true bug and not a one off glitch.
by Squishy Rex
27 Feb 2016, 2:25
Forum: Troubleshooting
Topic: Cannon Box Bug (1.4.2)
Replies: 2
Views: 165

Cannon Box Bug (1.4.2)

While using the Cannon Box power-up, the player pretty much becomes invincible to all other enemies, meaning there is no way to lose the Cannon Box by taking a hit either.
by Squishy Rex
26 Feb 2016, 12:05
Forum: Levels
Topic: Cloudy Mountains
Replies: 3
Views: 524

Re: Cloudy Mountains

This looks like an extremely fun, and somewhat challenging level. I'll download this and give you my thoughts on it later. I'm kind of expecting Fire Chomps, being a partially sky-based level, but the strategically placed Foos should be enough of a challenge on their own accord. :)
by Squishy Rex
26 Feb 2016, 12:01
Forum: Forum Games
Topic: Yoshi's Egg
Replies: 245
Views: 3793

Re: Yoshi's Egg

Out of the egg appears an iPad.

Yoshi eats MK8 and poops an egg...

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