Posts by hacheipe399

by hacheipe399
28 Oct 2016, 19:28
Forum: Engine Development
Topic: Engine/Editor Screenshots Thread
Replies: 189
Views: 8809

Re: Engine/Editor Screenshots Thread

That camera movement on warps is suited for a Metroid-like game. As a Super Metroid fan, I found this really useful! Is the moving of the camera optional, or all the pipe warps will have this?
by hacheipe399
21 Jan 2016, 0:26
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 191
Views: 35312

Re: SMBX 1.4 - Discussion Thread and Downloads

That's nice! Did 5438A38A say something about make it open source?
by hacheipe399
19 Dec 2015, 20:26
Forum: LunaLUA APIs
Topic: Basic Heart System with Lua
Replies: 5
Views: 549

Re: Basic Heart System with Lua

Does this work with Mario Etc? Also could you rename hearts to something Like "HP" or "Energy"? I am not a skilled coder but I really like modding. No, it works only for Link due to the powerup system. And yes, with the function heartSystem() you can name it as you want (in the ...
by hacheipe399
16 Dec 2015, 5:11
Forum: General
Topic: [WIP] SMBX Editor
Replies: 3
Views: 313

Re: [WIP] SMBX Editor

This tool is very useful to translate the main game.
by hacheipe399
26 Oct 2015, 4:42
Forum: LunaLua - Extension Framework
Topic: Autocode highlighting for Notepad++
Replies: 4
Views: 392
  • 1

Autocode highlighting for Notepad++

Hello everybody! I've made a custom language highlighting for Notepad++. This is useful if you work with LunaDLL within this editor. It has: ⋅ Decimal and hexadecimal number colour. ⋅ The command names have colour. (ALL the commands!) ⋅ The keyword "once" is h...
by hacheipe399
2 Oct 2015, 5:53
Forum: LunaLUA APIs
Topic: Basic Heart System with Lua
Replies: 5
Views: 549

Re: Basic Heart System with Lua

Thank you! You can choose if display the hearts on screen or not for your own HUD elements! The zelda gameplay is a good idea!
by hacheipe399
28 Sep 2015, 3:57
Forum: LunaLUA APIs
Topic: Basic Heart System with Lua
Replies: 5
Views: 549
  • 2

Basic Heart System with Lua

Hello everybody! I did a way to have more hearts for the player. When the player receives a damage, LunaLua takes a heart from virtual hearts of the code. This is the same system which is used in the original LunaDLL. The code is very simple. It consists in 4 easy conditionals and 2 variables: First...
by hacheipe399
18 Sep 2015, 4:48
Forum: WohlSoft.ru
Topic: An Alternative Design to The Main Webpage
Replies: 9
Views: 333
  • 1

Re: An Alternative Design to The Main Webpage

Here is the source of the main page. I thought in redesign the "About", "Our friends" and "Documents" pages also!
by hacheipe399
11 Sep 2015, 4:58
Forum: LunaLua - Extension Framework
Topic: When player hurts...
Replies: 0
Views: 182

When player hurts...

Is there a way to do something when the player recieves a hurt? For example: show a text saying "IT HITTED YOU!" after a goomba harms the player.
by hacheipe399
31 Aug 2015, 18:15
Forum: Spanish - Español
Topic: Rediseño del sitio hecho por mí
Replies: 0
Views: 290

Rediseño del sitio hecho por mí

Hola a todos (o ningún) hispanohablante. Hace algunos días vi en el subforo wohlsoft.ru un tema que trataba sobre un re estilo de la página principal. Yo me puse a trabajar en uno propio y este fue el resultado: http://s12.postimg.org/429i827gt/wip.png VEANLO COMPLETO ACÁ Díganme qué les parece :bye:
by hacheipe399
29 Aug 2015, 22:57
Forum: WohlSoft.ru
Topic: An Alternative Design to The Main Webpage
Replies: 9
Views: 333

Re: An Alternative Design to The Main Webpage

In tablets it could be the same body with less width, but for smartphones I think in a wide menu at the beggining and the same body but with smaller images and text...
EDIT: I've finished it! Take a look here :bye:
by hacheipe399
29 Aug 2015, 18:03
Forum: WohlSoft.ru
Topic: An Alternative Design to The Main Webpage
Replies: 9
Views: 333

Re: An Alternative Design to The Main Webpage

I design websites also and I tried to make an alternative design of the main page. It's a work in progress: :gamer:
Image
Tell me what do you think
by hacheipe399
8 Aug 2015, 20:32
Forum: Engine Development
Topic: Translating PGE Project into other languages
Replies: 70
Views: 5605
  • 1

Re: Translating PGE Project into other languages

I'm alive again. :dance:
I can't recover my account on GitHub, so I made a new one: 'tcvicio'.
by hacheipe399
15 Mar 2015, 0:50
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28228

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

You can make it available with a restriction of screen resolution. For example: On my Xperia Tipo I can't work with something like that, my screen is 320x480 so there is a HUGE problem with the GUI, my RAM is 512 MB and have 1GB of memory. It could be appropiated for tablets and cellphones with larg...
by hacheipe399
13 Feb 2015, 19:58
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28228

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Very good! I have a question: How the engine will work? I'm guessing that it could use config packs and libraries only. Right? Just a simple question
by hacheipe399
2 Feb 2015, 6:29
Forum: Engine Development
Topic: Engine/Editor Screenshots Thread
Replies: 189
Views: 8809

Re: Engine/Editor Screenshots Thread

Looks amazing! No words for it...
by hacheipe399
4 Jan 2015, 7:33
Forum: Sandbox
Topic: Your avatar and nickname
Replies: 39
Views: 1235

Re: Your avatar and nickname

Well, I don't remember if I added an avatar to this account, but my nickname is very curious: "hacheipe" is how "h.i.p" sounds in spanish. Why H.I.P? Because I'm part of the Hip-Hop culture, so my nickname shows one of my passions. I'm a lyric writer and beatmaker. Then the numbe...
by hacheipe399
2 Jan 2015, 23:35
Forum: PGE Project
Topic: Names for this project's end release.
Replies: 72
Views: 4797

Re: Names for this project's end release.

I vote for 'Kitten Platformer Studio'. More original and easy to find.
by hacheipe399
28 Dec 2014, 6:56
Forum: Engine Development
Topic: Translating PGE Project into other languages
Replies: 70
Views: 5605

Re: Translating PGE Project into other languages

Yes, I'm aware of that, by now translating some permanent things like gfx customization, levels and worldmap editing...
by hacheipe399
28 Dec 2014, 4:49
Forum: Engine Development
Topic: Translating PGE Project into other languages
Replies: 70
Views: 5605
  • 1

Re: Translating PGE Project into other languages

I am translating the standalone help...

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