Posts by ImperatoreXx

by ImperatoreXx
21 Jan 2016, 22:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 191
Views: 35171

Re: SMBX 1.4 - Discussion Thread and Downloads

good news!I hope for more improvements!
by ImperatoreXx
12 Jan 2016, 17:13
Forum: Troubleshooting
Topic: legacy editor!
Replies: 2
Views: 208

legacy editor!

Hello Wolh, I have a question!
So as you're starting to say to remove the legacy editor from smbx 2.0, I wanted you chioedere what could be the solution to it? So what role it could play PGE?
:wacko:
by ImperatoreXx
2 Jan 2016, 19:39
Forum: Troubleshooting
Topic: Wohl i have a question?
Replies: 6
Views: 171

Re: Wohl i have a question?

Wohl thanks!
by ImperatoreXx
2 Jan 2016, 18:58
Forum: Troubleshooting
Topic: Wohl i have a question?
Replies: 6
Views: 171

Re: Wohl i have a question?

ok. Thanks Wohl.
One last thing, because in your editor, exactly into the engine, when I do the test with your engine, it gives me as the main character always peach?
by ImperatoreXx
2 Jan 2016, 18:42
Forum: Troubleshooting
Topic: Wohl i have a question?
Replies: 6
Views: 171

Re: Wohl i have a question?

Thanks Wohl,! And for some, that did not touch the editor!
Wohl, but SMBX 2.0, if I want to update the build of PGE, the latest version, which files should I change? Because the last time I missed everything.
by ImperatoreXx
2 Jan 2016, 18:27
Forum: Troubleshooting
Topic: Wohl i have a question?
Replies: 6
Views: 171

Wohl i have a question?

hello wohl, but by chance, the bar that makes it look like smbx in search of the NPC or tileset you might not make as default smbx?
by ImperatoreXx
18 Dec 2015, 13:30
Forum: Sandbox
Topic: smbx forum is down.
Replies: 29
Views: 801

Re: smbx forum is down.

Unfortunately, I stand by my idea, the project had to completely abandon the name of smbx, and totally change identity. The mistake was to call SMBX 2.0.
I agree to rename it, just as has happened with PGE !.
by ImperatoreXx
13 Dec 2015, 16:27
Forum: Italian - Italiano
Topic: SMBX 2.0
Replies: 4
Views: 470
  • 1

SMBX 2.0

Buon giorno al forum, visto che noi italiani ci facciamo poco sentire, vi vorrei chiedere una cosa, cosa ne pensate di SMBX 2.0? E se sarebbe corretto che il gioco abbandonasse definitamente smbx e passasse definitamente a PGE? La mia risposta è nello spoiler! Il mio parere è che: il motore è vero c...
by ImperatoreXx
13 Dec 2015, 13:10
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 400
Views: 17439

Re: Ideas & Suggestions for future versions of PGE

Hello Wohl and communities, 1) SMBX us to a version 2.0, is the editor of Wohl, is included. SMBX 2.0 (the sum of LuaLua if I'm not mistaken, a new launcher, and smbx). 2) It would be time to collaborate with other forums, is to try to put this editor in the foreground, because I think, editor PGE, ...
by ImperatoreXx
9 Nov 2015, 17:54
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

surprised

hello to the community and has wohl, I honestly version 1.4.0.1 are a little surprised because I did not believe that someone would take it on, I thought it was a project totally false. I just hope that the union between the two projects can give good results. So I hope to try to 1.4.0.1 when it fix...
by ImperatoreXx
29 Jul 2015, 13:25
Forum: Engine Development
Topic: Engine/Editor Screenshots Thread
Replies: 189
Views: 8782

Re: Engine/Editor Screenshots Thread

Very Good for this project wolh, I am happy. I hope that as soon as we can get to the creation of smbx exstended and project disconnected from smbx. :clapping: :clapping: :clapping:
by ImperatoreXx
16 May 2015, 20:38
Forum: Engine Development
Topic: Engine/Editor Screenshots Thread
Replies: 189
Views: 8782

Re: Engine/Editor Screenshots Thread

hello, but in this project you could have a structure to create an open world to Terraria?
by ImperatoreXx
16 May 2015, 13:53
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Hello everyone, woshland I have to ask you something, but in a future structure openworld 2d (Terraria example), you may have for the project?
Because I would have ideas, but with smbx I feel limited in building what. :SOS:
by ImperatoreXx
14 Apr 2015, 13:49
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

I understand you, even I am studying for a degree, I realize that it is to realize projects or to study, time to do things and little. So good luck. :bye: :bye:
by ImperatoreXx
14 Apr 2015, 11:19
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

After some time you return on the forums, and I realize the excellent work of wolhstand and his team. really a great job.
But I have a question, the engine how long it takes to produce it?
:clapping: :clapping:
by ImperatoreXx
7 Sep 2014, 19:17
Forum: Italian - Italiano
Topic: Italiani fatevi sentire!
Replies: 10
Views: 1179

Re: Italiani fatevi sentire!

benvenuti!

Added after 22 seconds:
cosa ne pensate dell'editor fino ad ora?
by ImperatoreXx
7 Sep 2014, 19:16
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 400
Views: 17439

Re: Ideas & Suggestions for future versions of PGE

I think that:
first necessary to mount the engine that is the most important part.
For the second insert other implementations! :warning:
by ImperatoreXx
7 Sep 2014, 19:13
Forum: Engine Development
Topic: Suggestions for editing features
Replies: 26
Views: 1144

Re: Suggestions for editing features

I think that Squishy Rex has a great idea! An internal program to create graphics would be very helpful!
by ImperatoreXx
7 Sep 2014, 19:10
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28150
  • 2

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Good evening community!
Woshland you did a great job! Great job!
I hope to see the engine as soon as possible!
by ImperatoreXx
30 Aug 2014, 15:35
Forum: PGE Project
Topic: What's a suitable name for my cat mascot?
Replies: 25
Views: 1139

Re: What's a suitable name for my cat mascot?

I think Wohlcat is always the best mascot name!

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