Posts by Yoshi021

by Yoshi021
24 Jun 2017, 21:47
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 35
Views: 3245

Re: SMBX 38A Easter Egg Minigames

In 1.4.4 Patch 2, you want to look for the colored "player settings."
Image
by Yoshi021
22 Jun 2017, 21:59
Forum: Sandbox
Topic: Birthday List
Replies: 200
Views: 4042
  • 1

Re: Birthday List

Thanks everyone for wishing me a happy birthday!!!
by Yoshi021
21 Jun 2017, 22:49
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Secrets and highlights in 1.4.4 & Later
Replies: 10
Views: 435

Re: Secrets and highlights in 1.4.4 & Later

It will transmit all errors found in scripts to the console log.
by Yoshi021
21 Jun 2017, 2:42
Forum: Ideas & Suggestions
Topic: Change software name
Replies: 11
Views: 210

Re: Change software name

It will be very dangerous to change the name of SMBX at this point. It there is a change 38A will have to be very careful to what he chooses. In the current state, I don't think it is a good idea to do a name change.
by Yoshi021
20 Jun 2017, 21:56
Forum: Forum Games
Topic: The Photoshop Game
Replies: 67
Views: 725

Re: The Photoshop Game

Image
by Yoshi021
17 Jun 2017, 8:21
Forum: Troubleshooting
Topic: I have only a few issues left...
Replies: 1
Views: 119

Re: I have only a few issues left...

The game window is only allowed to be resized if 'parallax bgp' is off. If you turn that on, it will resize the window to 800x600 automatically.
by Yoshi021
9 Jun 2017, 6:26
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Level Contest
Replies: 34
Views: 801

Re: The Great SMBX 38A Level Contest

Yes, it is optional to have a custom HUD, or custom sounds.
by Yoshi021
6 Jun 2017, 1:18
Forum: LunaLua - Extension Framework
Topic: Change Projectiles?
Replies: 6
Views: 264

Re: Change Projectiles?

function onTick() must be outside the if statement like this: function onTick() if player.character == CHARACTER_PEACH then for _, n in pairs(NPC.get(291, -1)) do --for all PlayerBombs in all sections n.id = 292 --turn PlayerBombs into boomerangs n.height = 32 n.width = 32 end end end
by Yoshi021
4 Jun 2017, 19:20
Forum: Ideas & Suggestions
Topic: 3 ideas
Replies: 9
Views: 263

Re: 3 ideas

ah, as a special event.
by Yoshi021
4 Jun 2017, 19:17
Forum: TeaScript
Topic: Make texts less skip-able.
Replies: 2
Views: 81
  • 1

Re: Make texts less skip-able.

Have you tried Catskart's message system?
by Yoshi021
4 Jun 2017, 18:39
Forum: Ideas & Suggestions
Topic: 3 ideas
Replies: 9
Views: 263

Re: 3 ideas

For the darkness effect do:

Code: Select all

sysval(EnableLighting) = 1
by Yoshi021
4 Jun 2017, 6:40
Forum: Projects
Topic: M&L'sDA 2: Rocket Operation (the hype is not real)
Replies: 6
Views: 362

Re: M&L'sDA 2: Rocket Operation (the hype is not real)

It's a project, so it is not finished yet.
by Yoshi021
3 Jun 2017, 7:27
Forum: Troubleshooting
Topic: Grinders "DONT MOVE" not working
Replies: 1
Views: 52

Grinders "DONT MOVE" not working

Grinders when set to "DONT MOVE" will make it so they fall straight down. This worked in 1.4.3 but for some reason, grinders will not get affected when set with "DONT MOVE" in 1.4.4.
Image
by Yoshi021
2 Jun 2017, 5:54
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Level Contest
Replies: 34
Views: 801

Re: The Great SMBX 38A Level Contest

Yes, SMW stars are allowed.
by Yoshi021
2 Jun 2017, 5:46
Forum: Troubleshooting
Topic: I can't move screen in the editor !
Replies: 1
Views: 49

Re: I can't move screen in the editor !

This has also happened to me. I think it sometimes happens when you press 'esc 'to exit testing while the level is reloading after the player died.
by Yoshi021
29 May 2017, 20:59
Forum: General
Topic: Level Playthrough
Replies: 6
Views: 90

Re: Level Playthrough

You can try my level ;-)
viewtopic.php?p=13433#p13433
by Yoshi021
28 May 2017, 21:51
Forum: Ideas & Suggestions
Topic: NPCs (SMB2)
Replies: 3
Views: 197

Re: NPCs (SMB2)

Why should the blue SMB1 goomba and brick block be deleted?

Also, if those NPCs get added, I hope they get their SMB1 AI (for example, the SMB3 lakitu has different movement patterns than the SMB1 lakitu).
by Yoshi021
28 May 2017, 21:47
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 470
Views: 73827

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

There will probably be a few more patches before 1.4.5 comes out.