Posts by Yoshi021

by Yoshi021
25 Apr 2017, 6:09
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 643
Views: 2568

Re: The "Extreme" Forum Counting Game

142 :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :bomb: :b...
by Yoshi021
25 Apr 2017, 6:04
Forum: Troubleshooting
Topic: :( I need help!!
Replies: 5
Views: 89

Re: :( I need help!!

Please upload the level so it can be fixed.
by Yoshi021
23 Apr 2017, 20:07
Forum: Projects
Topic: Super Mario Bros - The Lost Levels 2 (DEMO)
Replies: 2
Views: 50

Re: Super Mario Bros - The Lost Levels 2 (DEMO)

Can you include some screenshots in your topic?
by Yoshi021
16 Apr 2017, 22:27
Forum: Script submission
Topic: TeaScript Index
Replies: 12
Views: 1369

Re: TeaScript Index

You can now add your scripts here: http://wohlsoft.ru/pgewiki/TeaScript_Submissions
by Yoshi021
16 Apr 2017, 22:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 442
Views: 62805

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Finished making the foundation for the new documentation for TeaScript in the PGE wiki
http://wohlsoft.ru/pgewiki/TeaScript.vbs

Feel free to add any information, or make new pages for the missing information.
by Yoshi021
14 Apr 2017, 17:44
Forum: Graphic Submissions
Topic: Megabyte Punch Bits over Rupees
Replies: 4
Views: 79

Re: Megabyte Punch Bits over Rupees

Please include a screenshot in your post.
by Yoshi021
6 Apr 2017, 1:45
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 442
Views: 62805

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Comedic_Comentator wrote:funny I've heard 2.0 uses the same thing and it never got flagged.
My antivirus did flag 1.3/2.0 and stand alone LunaLua as a virus.
by Yoshi021
5 Apr 2017, 4:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 442
Views: 62805

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Try this link as a download http://wohlsoft.ru/docs/SMBX_38A/smbx38a-1-4-4.7z All download links in the front page have no virus. That error you got must have been by something else. The reason SMBX38A gets flagged as a virus is because it uses PECompact to package the game, and programs that use PE...
by Yoshi021
5 Apr 2017, 3:59
Forum: General
Topic: I find this new editor confusing.
Replies: 4
Views: 79

Re: I find this new editor confusing.

If you prefer to use PGE instead of the legacy editor, PGE will soon get 38A compatibility once PGE is finish getting reorganized.
by Yoshi021
21 Mar 2017, 2:27
Forum: Troubleshooting
Topic: Floating Player by Erasing Kamikaze Koopa Shell
Replies: 5
Views: 82

Re: Floating Player by Erasing Kamikaze Koopa Shell

Heh, you can actually do a similar glitch with Lua :blum:
by Yoshi021
16 Mar 2017, 5:34
Forum: Sandbox
Topic: Memes
Replies: 37
Views: 458

Re: Memes

Image
by Yoshi021
16 Mar 2017, 1:35
Forum: Troubleshooting
Topic: all graphics are grey
Replies: 11
Views: 230

Re: all graphics are grey

I hope this bug gets fixed soon.
by Yoshi021
15 Mar 2017, 1:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMB1 Styled SMW Koopa Troopas Request
Replies: 12
Views: 230

Re: SMB1 Styled SMW Koopa Troopas Request

the GaMERDoG wrote:
RSupertheGreat wrote:I would have to let you know that SMBX 38-A can convert .gif file formats to .png file formats.
Would the conversion generate the "correct" images?
38A's converter usually does a good job. If you ever feel the converter messed up, you can always try PGE's gif -> png.
by Yoshi021
11 Mar 2017, 21:56
Forum: Troubleshooting
Topic: NCREATE NPCs incorrectly despawning
Replies: 1
Views: 47

NCREATE NPCs incorrectly despawning

I am making an episode (Bowser Tower Challenge) and it will use NCreate a lot. I noticed when using Ncreate, NPCs will instantly despawn when they go offscreen. My entire episode won't work because of this. I need Ncreate to make NPCs that will not despawn: (click on the .gif to see) Honeycam 2017-0...
by Yoshi021
10 Mar 2017, 6:55
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 156

Re: Make npc occasionally stop walking forward and look left and right

the function sleep() only works when called from an event.
by Yoshi021
8 Mar 2017, 3:06
Forum: Video Games
Topic: Endless Loop
Replies: 3
Views: 67

Re: Endless Loop

Moved to Video Games.
by Yoshi021
5 Mar 2017, 21:13
Forum: Troubleshooting
Topic: Level not converting correctly from 1.4.3 to 1.4.4
Replies: 0
Views: 61

Level not converting correctly from 1.4.3 to 1.4.4

My level for some reason does work correctly in 1.4.3, but it crashes in 1.4.4? Could someone fix it? The encrypted level works in 1.4.3 http://www.mediafire.com/file/76723mybzni4tht/ying-yangE.zip I tried converting the normal level to 1.4.4, but it crashed, and it now doesn't work in 1.4.3 or 1.4....
by Yoshi021
4 Mar 2017, 20:00
Forum: Ideas & Suggestions
Topic: Advanced Layers!
Replies: 3
Views: 111

Re: Advanced Layers!

Having depth be ordered by the layer order is a bad idea. It will be much better if layers have an option for depth trough an option. There is a default option, then you can overwrite it using numbers to set z-position. https://cdn.discordapp.com/attachments/273281168130965504/287630151767031808/unk...