Posts by Yoshi021

by Yoshi021
21 Sep 2017, 6:04
Forum: Ideas & Suggestions
Topic: Wellington Games' Ideas for SMBX 1.4.5
Replies: 4
Views: 113

Re: Wellington Games' Ideas for SMBX 1.4.5

As mentioned already, please supply graphics to suggestions of new NPCs/BGOs/Blocks or powerups.
by Yoshi021
15 Sep 2017, 5:14
Forum: TeaScript
Topic: [solved] A question
Replies: 1
Views: 71

Re: [solved] A question

Code: Select all

if char(1).id = 0 then
    'code for Mario's logo
elseif char(1).id = 1 then
    'code for Luigi's code
end if
by Yoshi021
13 Sep 2017, 5:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Math Game (01) Reward?
Replies: 2
Views: 82

Re: Math Game (01) Reward?

I have the full version, and I can't find a difference between the two...
by Yoshi021
11 Sep 2017, 3:49
Forum: Ideas & Suggestions
Topic: SMBX 1.5 Wishlist
Replies: 4
Views: 152

Re: SMBX 1.5 Wishlist

Please stop making more wish lists topics. Your list is excessive and pretty much impossible.
by Yoshi021
10 Sep 2017, 3:09
Forum: Troubleshooting
Topic: Sound ... Thing?
Replies: 1
Views: 42

Re: Sound ... Thing?

Ha, that is actually funny. I tried changing my date to 2038 and opening SMBX hoping an easter egg would appear, but nothing happened.
by Yoshi021
9 Sep 2017, 3:09
Forum: Graphics submission for SMBX-38A
Topic: EmeraldMaster's GFX Pack of Emeraldity: Version 7.0.0
Replies: 3
Views: 147

Re: EmeraldMaster's GFX Pack of Emeraldity: Version 7.0.0

Why are you making a post if the graphic pack is not ready?
by Yoshi021
7 Sep 2017, 2:25
Forum: Episodes
Topic: Super Mario Castle Crisis (v1.2) [SMBX-38A 1.4.4] (Sept 6 UPDATE)
Replies: 19
Views: 876
  • 1

Re: Super Mario Castle Crisis (v1.2) [SMBX-38A 1.4.4] (Sept 6 UPDATE)

Amazing work! I have a small suggestion, in the current HUD, the text "STAR COINS" above the star coins feel a bit unnecessary. I would remove that text and move the star coins into the top.
by Yoshi021
6 Sep 2017, 2:37
Forum: Troubleshooting
Topic: Not being able to get HUDset objects
Replies: 3
Views: 64

Re: Not being able to get HUDset objects

ah, ok. That makes sense.
by Yoshi021
5 Sep 2017, 3:27
Forum: Ideas & Suggestions
Topic: Ideas for SMBX 1.4.5
Replies: 12
Views: 321

Re: Ideas for SMBX 1.4.5

It was already mentioned that new playables are unnecessary. Also, this looks like a shortened list of what you already posted in your suggestion thread, there is no need to post it here.
by Yoshi021
5 Sep 2017, 2:10
Forum: Troubleshooting
Topic: Not being able to get HUDset objects
Replies: 3
Views: 64

Not being able to get HUDset objects

I noticed that the arguments for HIDset to make text and bitmaps there is an ID field. but Text() and Bitmap() are not able to get them. For example: call HUDSet("text:A", 1, 0, 0, 28, 255, 10, 184, -1, -1) Text(1).x = 100 does nothing. The position does not change to 100, instead, it stay...
by Yoshi021
5 Sep 2017, 2:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Level Contest
Replies: 59
Views: 1589

Re: The Great SMBX 38A Level Contest

so when is the next contest, i wanna make a better, not boring level like i did. :) It is still not decided, but the level submission period might start around October. Of course, you can already start making your level. What? Why October? Also we're almost already to october, in only ONE month! I ...
by Yoshi021
4 Sep 2017, 21:51
Forum: Troubleshooting
Topic: HUDset is not printing strings
Replies: 1
Views: 28

HUDset is not printing strings

For some reason trying to print text using the HUDset command doesn't work. This is what I tried: str(myVar) = "hello!" call HUDSet("initialize", 0, 0, 0, 0, 0, 0, 0, 0, 0) call HUDSet("text:&str(myVar)", 1, 10, 10, 28, 255, 10, 184, -1, -1) call TxtCreate(2, 100, 1...
by Yoshi021
4 Sep 2017, 21:49
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Level Contest
Replies: 59
Views: 1589

Re: The Great SMBX 38A Level Contest

TheGreatMarioPerson wrote:so when is the next contest, i wanna make a better, not boring level like i did. :)
It is still not decided, but the level submission period might start around October. Of course, you can already start making your level.
by Yoshi021
4 Sep 2017, 21:02
Forum: Ideas & Suggestions
Topic: New Sysval(): Level Name and File name
Replies: 0
Views: 36

New Sysval(): Level Name and File name

Can there be two sysvals that get the level filename and level name? This is useful so I can use the hudset command and simply draw text that says "text:sysval(filename)".
by Yoshi021
4 Sep 2017, 16:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: About NPC Suggestions
Replies: 13
Views: 163

Re: About NPC Suggestions

I have seen a lot of "My 1.4.5 ideas" lately, and I have noticed most of them simply make a large list without posting any graphics for any NPCs. It would be helpful if 38A revealed what NPCs are planned for 1.4.5 so people can help him find graphics.
by Yoshi021
3 Sep 2017, 22:10
Forum: Projects
Topic: Larry's Long Escape
Replies: 9
Views: 237

Re: Larry's Long Escape

Good luck!
by Yoshi021
2 Sep 2017, 23:22
Forum: Ideas & Suggestions
Topic: Ideas for SMBX 1.4.5
Replies: 12
Views: 321

Re: Ideas for SMBX 1.4.5

I don't think a new playable is necessary for 1.4.5.
by Yoshi021
1 Sep 2017, 4:15
Forum: Troubleshooting
Topic: Worldmap crashing
Replies: 3
Views: 56

Re: Worldmap crashing

Please provide a link to the episode if the crashing only occurs in your episode.
by Yoshi021
1 Sep 2017, 4:14
Forum: General
Topic: Episode/Level Playthrough
Replies: 6
Views: 247

Re: Episode/Level Playthrough

You can play this! viewtopic.php?f=61&t=2235
by Yoshi021
1 Sep 2017, 4:09
Forum: Script submission
Topic: NajekK's Custom NPC - Pack 1
Replies: 5
Views: 457

Re: NajekK's Custom NPC - Pack 1

What is the error? It doesn't really matter what the script is called as long as the NPC is tied with the correct script.

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