Posts by SgwySpeedrcr

by SgwySpeedrcr
5 Jul 2017, 6:28
Forum: Graphic Submissions
Topic: Critique these small SMW sprites before I do the whole sheet
Replies: 2
Views: 129

Re: Critique these small SMW sprites before I do the whole sheet

Spoiler
Image

Yeah it started to bug me too. I had to cheat and do a single pixel line for mario's chin to make it look right, although it breaks conventional pixel rules for Mario spriting.
by SgwySpeedrcr
25 Jun 2017, 5:45
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 252

Re: Editing Player Hitboxes with SMBx 38A

My bad, it's only to moving sprites, I explained myself wrong I don't have the "Full" version neither, so I don't have idea what's the difference Seeing how the "effect gfx editor" will modify hitboxes automatically and that 38A has a lengthy note talking about the more powerful...
by SgwySpeedrcr
24 Jun 2017, 19:24
Forum: Graphic Submissions
Topic: Critique these small SMW sprites before I do the whole sheet
Replies: 2
Views: 129

Critique these small SMW sprites before I do the whole sheet

My mod is going to approach SMW spriting with simplified coloring. I've done a lot of NES modding but I don't feel comfortable with the SNES palette of browns and pinks on mario. I've organized the image below to where you can quickly view the file with the Animation Helper plugin for Paint.NET. mar...
by SgwySpeedrcr
24 Jun 2017, 18:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 38
Views: 3513

Re: SMBX 38A Easter Egg Minigames

Hope this isn't a bump but it looks like the best thread for it.

I've been trying to access the minigame on 1.4.4. Where do I find it in level settings? The window is set up differently than 1.4.3.
by SgwySpeedrcr
24 Jun 2017, 8:42
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 252

Re: Editing Player Hitboxes with SMBx 38A

The GFX off-set function will move the player's hitbox to calibrate the sprite I've been carefully testing the GFX offset function and I'm afraid I couldn't get the hitbox to move. Could you specify exactly how to get the "player's hitbox to calibrate?" I'm very excited to hear more. I on...
by SgwySpeedrcr
22 Jun 2017, 22:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 252

Re: Editing Player Hitboxes with SMBx 38A

I got the code to work and that's great for the player to stay in one size! Like you pointed out, the game glitches pretty bad when the player changes size.

And per your recommendation of the gfx offset, that only shifts the graphics around, not the hitbox, correct?
by SgwySpeedrcr
22 Jun 2017, 18:52
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 252

Re: Editing Player Hitboxes with SMBx 38A

greendan wrote:It is possible with scripts. But this feature is not in the game by default.

Awesome! Could you recommend which scripts??
by SgwySpeedrcr
22 Jun 2017, 17:54
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 252

Editing Player Hitboxes with SMBx 38A

Hello all, I hope this isn't a frequently asked question. Is it possible to edit the hitboxes of Mario and Luigi? I want to make 38A powerups for the SMA2 Luigi sprite, but to do this I would need to edit the hitboxes to make sure Luigi doesn't have his legs in the floor. Does PGE Calibration Tool w...
by SgwySpeedrcr
24 Jun 2016, 4:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: ...
Replies: 5
Views: 420

Re: ...

This is very cool looking website, but I would express anxiety and concern that Nintendo would immediately shut everything down over this Online feature, mostly because it uses the exact same assets as Mario Maker and I actually mistook it as a Mario Maker screen shot. I guess that technically every...
by SgwySpeedrcr
12 May 2016, 6:44
Forum: Graphic Submissions
Topic: (SMBX 1.4.2) Custom SMB1 Playable Mario (All the sprites) | Updated 02/10/16
Replies: 12
Views: 2385

Re: (SMBX 1.4.2) Custom SMB1 Playable Mario (All the sprites) | Updated 02/10/16

Great stuff, through I have to say, I can not always differ the styles of SMB1, SMB3 and Allstars. Well these sprites are technically a hybrid of SMB3 All Stars (shape) and SMB1 All Stars (palette). Youll notice the original SMB1 sprites have Mario with taller legs. I hope 1.4.2 allows for custom m...
by SgwySpeedrcr
9 May 2016, 7:19
Forum: Graphic Submissions
Topic: [1.4.2] Animated Star Coin
Replies: 10
Views: 380

Re: [1.4.2] Animated Star Coin

[/quote] No problem! Also, thanks! I took a long time making those sprites.[/quote] I believe it! It looked like an insurmountable venture. I found them hidden in a comments section. You might consider making them have their own post. I've been using them quite a bit. I did see that the "mario ...
by SgwySpeedrcr
9 May 2016, 6:30
Forum: Graphic Submissions
Topic: [1.4.2] Animated Star Coin
Replies: 10
Views: 380

Re: [1.4.2] Animated Star Coin

Super Mario TM, thanks! Looks great. Also, I love your SMW sprites for 1.4.2
by SgwySpeedrcr
9 May 2016, 6:29
Forum: Graphic Submissions
Topic: (SMBX 1.4.2) Custom SMB1 Playable Mario (All the sprites) | Updated 02/10/16
Replies: 12
Views: 2385

Re: (SMBX 1.4.2) Custom SMB1 Playable Mario (All the sprites) | Updated 02/10/16

Wow. Great stuff! Your Luigi one is awesome. This one of Mario is great too. There's a few minor issues with Mario I'll need to sit down and amend: Penguin Sliding Sprite (Left) is still SMB3 Tanooki Flying has a sprite overlapping from the bottom Small walking mario's hat goes from one layer of bla...
by SgwySpeedrcr
15 Apr 2016, 20:51
Forum: Graphic Submissions
Topic: The NEW SMBX CGFX Pack
Replies: 24
Views: 2984

Re: The NEW SMBX CGFX Pack

These Super Mario World sprites are so incredibly bomb. OMG. Just wow! You revitalized my project!!
by SgwySpeedrcr
23 Feb 2016, 3:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 191
Views: 33889

Re: SMBX 1.4 - Discussion Thread and Downloads

-spinjump:can the NPC be killed by spin jumps or not. -To be compatible with jumphurt,this one should be set the same time you set jumphurt. -spinjumphurt:can players get hurt trying spin-jump the NPC. -waterjumphurt:can the NPC be stomped to death under water. -To be compatible with jumphurt,this ...
by SgwySpeedrcr
22 Feb 2016, 5:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 477
Views: 79613

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Very exciting. I have been playing it for hours!! Thanks! suggestion: Would it be possible to set 1 player and 2 player spawnpoints for checkpoints? It is a very dangerous circumstance to enter a level in 2 player mode at the check point!! Both players fly very far in opposite directions... maybe a ...
by SgwySpeedrcr
18 Feb 2016, 4:16
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 397
Views: 16880

Re: Ideas & Suggestions for future versions of PGE

I see I have a lot to learn about the project with regards to NPC scripts. Thanks for support of us ;-) I am reading up on the project through your wiki. As I am reading through, would you like it if I were to make slight English grammar revisions to it for clarity? You are a very proficient English...
by SgwySpeedrcr
16 Feb 2016, 23:00
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 397
Views: 16880

Re: Ideas & Suggestions for future versions of PGE

I have been lurking for a very long time in the mario modding scene. I have edited many games into full mods. Long story short, I can tell that PGE is a very, very promising engine and I want to throw my full support into helping you all succeed. I am certain that PGE will be a powerful and successf...
by SgwySpeedrcr
5 Dec 2015, 18:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4.1 - Easter Egg (Discovered?)
Replies: 4
Views: 1412

Re: SMBX 1.4.1 - Easter Egg (Discovered?)

r/theydidthemath might help? Can we post the questions on the subreddit as we get them and let the guys on reddit give it a shot? EDIT: I got it to pull up. The math is actually REALLY simple. Question 40 had a weird one: AB,C29,314 can be divided by 33. ABC = ? I bet there's some sort of simple pro...
by SgwySpeedrcr
4 Dec 2015, 5:01
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 191
Views: 33889

Re: SMBX 1.4 - Discussion Thread and Downloads

*** i posted an earlier issue and it was fixed **

if you jump on a red SMW koopa, when his shellless form slides out, it will not slide off a cliff. IDK if that was in the SMBX 1.3.0.1, but I figured it also was worth mentioning.

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