Posts by Catskart

by Catskart
18 May 2017, 21:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 460
Views: 68376

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

glitch4 wrote:I'll probably try making some good levels using it. :)

You can see this basic tutorial for teascript : viewtopic.php?f=66&t=1644

And you can see the scripting help, it's very useful.
by Catskart
18 May 2017, 20:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 460
Views: 68376

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

glitch4 wrote:I feel bad for 38a for not using lua :(

Don't worry, you have always Teascript, if you want to learn this.
by Catskart
13 May 2017, 17:45
Forum: Script requests
Topic: [Solved] Script: Small SMW Screen Size (512x448)
Replies: 3
Views: 137
  • 1

Re: [Solved] Script: Small SMW Screen Size (512x448)

Raiden1 wrote:I'm glad to hear that. Great! :good: pls keep me updated :)

Here the release !

viewtopic.php?f=82&t=2030&p=13498#p13498
by Catskart
13 May 2017, 17:44
Forum: Script submission
Topic: Super Mario World Resolution (512*448)
Replies: 3
Views: 158
  • 3

Super Mario World Resolution (512*448)

Super Mario World Resolution Hello everyone, I made a script system to set the game in Super Mario World Resolution. You have two level patchs, one where there is a custom HUD which is a remake of the original HUD, and the other where there is no custom HUD. Here some screenshots : https://i58.serv...
by Catskart
10 May 2017, 7:48
Forum: Script requests
Topic: [Solved] Script: Small SMW Screen Size (512x448)
Replies: 3
Views: 137
  • 2

Re: [Solved] Script: Small SMW Screen Size (512x448)

It's possible with teascript, I'll make it.
by Catskart
8 May 2017, 0:41
Forum: Script submission
Topic: Catskart Dynamic Message System.
Replies: 3
Views: 134
  • 3

Catskart Dynamic Message System.

Catskart Dynamic Message System Welcome to the CDMS, where the game won't stop even if the message box is shown ! You can customize the message appearence, show faces, set the speed of the letter by letter system and more... Here an example. http://nsa37.casimages.com/img/2017/05/07/170507115754572...
by Catskart
6 May 2017, 18:33
Forum: TeaScript
Topic: Attach a layer to the player?
Replies: 3
Views: 83

Re: Attach a layer to the player?

How to integrate that into a script? I tried puttin Att-Screen(Metandplanet) and it doesn't work. "1 errors detected compiling the scripts. Scripts with errors are disabled. Error '12' occured compiling the script! Invalid expression. Error in script 'Attach' line1: Att-Screen(Metandplanet)' I...
by Catskart
6 May 2017, 8:03
Forum: TeaScript
Topic: Attach a layer to the player?
Replies: 3
Views: 83

Re: Attach a layer to the player?

- Att-Player1(name) : The layer is attached to the player 1.
- Att-Player2(name) : The layer is attached to the player 2.
- Att-Screen(name) : The layer is attached to the main screen.
- Att-ScreenII(name) : The layer is attached to the player 2's screen.
by Catskart
30 Apr 2017, 23:17
Forum: French - Français
Topic: [Tutoriel] Les conditions
Replies: 0
Views: 36
  • 1

[Tutoriel] Les conditions

Les conditions Introduction : Les conditions permettent d’effectuer certaines commandes si plusieurs éléments correspondent à la condition. Ils sont très utilisés pour faire des systèmes et d'autres choses. Comment ça marche ? Les conditions commencent toujours comme ça : If CONDITION then 'Si COND...
by Catskart
30 Apr 2017, 18:08
Forum: French - Français
Topic: [Tutoriel] Les textes
Replies: 0
Views: 25

[Tutoriel] Les textes

Les textes Introduction : Les textes sont des éléments graphiques qui représentent des lettres, mots ou phrases, ils peuvent servir pour beaucoup de chose, on va voir comment les créer, les manipuler et les effacer. Comment ça marche ? Les textes ne sont pas créés par une police mais à partir des f...
by Catskart
26 Apr 2017, 23:43
Forum: Levels
Topic: [Custom boss] Super Kitiku Mario - 7 koopalings boss
Replies: 5
Views: 405
  • 4

[Custom boss] Super Kitiku Mario - 7 koopalings boss

Super Kitiku Mario - 7 koopalings boss Hello everybody, today I finish my challenge to remake the 7 koopalings boss from Super Kitiku Mario (Brutal Mario), a hack of Super Mario World. Super kitiku mario, or Brutal mario is a great smw hack made by Carol, it's still in development, this hack is kno...
by Catskart
21 Apr 2017, 18:01
Forum: Ideas & Suggestions
Topic: New Default Hud (NSMBWii/SMM Styled Hud like Modern Mario Games)
Replies: 8
Views: 259

Re: New Default Hud (NSMBWii/SMM Styled Hud like Modern Mario Games)

I don't know why you need a new default HUD, because you can make one easily with teascript.
by Catskart
24 Mar 2017, 20:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Custom Language Configuration] SFX name with their ID.
Replies: 0
Views: 106

[Custom Language Configuration] SFX name with their ID.

Hello ! The AudioSet function can't only import custom sounds and play them, it can play default sounds effect too. call AudioSet(2, ID,0, " ") You replace the ID by the ID number of the default sounds. The problem is : The default sounds ID appear nowhere in the event menu : https://image...
by Catskart
8 Mar 2017, 14:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Secrets and highlights in 1.4.4 & Later
Replies: 7
Views: 328

Re: Secrets and highlights in 1.4.4 & Later

greencat wrote:4. Parralax BGP (not sure how to use it) Found in "Editor Settings" tab.

Where do you find it ?
by Catskart
3 Mar 2017, 13:10
Forum: Ideas & Suggestions
Topic: visual block scripting to replace tea script
Replies: 6
Views: 228

Re: visual block scripting to replace tea script

Stop to say that TeaScript is hard.
With the willingness we can do some things with teascript with at least the scripting help where all is documented on val, function, etc...
by Catskart
26 Feb 2017, 0:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: PublicKey ?
Replies: 0
Views: 114

PublicKey ?

Hi everyone. SMBX 1.4.4 has changed a little his minigame system, each minigame has a publickey. https://images.discordapp.net/.eJwFwdENhCAMANBdGIBKhSu6DUGC5pQSWnMfF3f3vb-5x2lWs6t2WQG2QzKPzYrySLXYylzPkvohNvMFSTXl_SpNBRA_ROg9uQWDpxkjYAwO5-BoioGIFpzgbt_Gv2Z7q-Z5AQhBIuU.x64Sgs9VPzLDv7kDPUAv6WFnxaU My q...
by Catskart
25 Feb 2017, 15:29
Forum: Script submission
Topic: Catskart Shop System
Replies: 20
Views: 620

Re: Catskart Shop System

DaveDaCat101 wrote:This is a very nice script, but on SMBX-38A 1.4.4, buying certain items cause Run-time error '9'. :cry:

With the patch 1 this problem is resolved.
by Catskart
24 Feb 2017, 23:44
Forum: Script requests
Topic: [Solved] Temporarily freeze the screen
Replies: 5
Views: 134

Re: [Solved] Temporarily freeze the screen

Super Mario Player wrote:
Catskart wrote:You can freeze the game (and freeze the screen) by making a loop without sleep command.

Do
Loop
Doesn't it crash the game?

No it doesn't, it freeze the game, if you set this in script :

do
loop until keypress(65)

The game freeze until you press A.
by Catskart
24 Feb 2017, 22:17
Forum: Script requests
Topic: [Solved] Temporarily freeze the screen
Replies: 5
Views: 134

Re: [Solved] Temporarily freeze the screen

You can freeze the game (and freeze the screen) by making a loop without sleep command.

Do
Loop
by Catskart
18 Feb 2017, 20:51
Forum: Script requests
Topic: World Map Snow Script
Replies: 4
Views: 128

Re: World Map Snow Script

I tried to show a bitmap in the world map but it freezes.