Posts by Lx Xzit

by Lx Xzit
21 Jul 2017, 4:54
Forum: Ideas & Suggestions
Topic: Cape feather power-up sprites (Mario, Luigi and Toad)
Replies: 5
Views: 240
  • 5

Cape feather power-up sprites (Mario, Luigi and Toad)

NOTE: These graphics don't meets the SMBX's format, it has a limit of 100 frames and these sprites have much more frames, I hope this don't be a problem (also 5438A38A don't told us the sprites for power-ups should neccesarily have 100 or less frames so I assumed it's ok otherwise I'll become mad be...
by Lx Xzit
19 Jul 2017, 2:20
Forum: Ideas & Suggestions
Topic: SMBX 1.4.5 ideas
Replies: 5
Views: 290
  • 3

SMBX 1.4.5 ideas

P.S: If 5438A38A is reading this, can you please check your private messages? 1- Be able to see a specific frame with the NPC editor GUI I wish there was a function that let me see a specific frame without have to play at all once or open the graphic with an image editor. For example, something lik...
by Lx Xzit
18 Jul 2017, 22:26
Forum: Ideas & Suggestions
Topic: 16:9/720p ratio?
Replies: 4
Views: 162

Re: 16:9/720p ratio?

Interestingly, if you use Windows 7 you can play SMBX in 16:9 when fullscreen is activated
by Lx Xzit
18 Jul 2017, 22:17
Forum: Troubleshooting
Topic: Bad World Map and Coin Placement
Replies: 1
Views: 71

Re: Bad World Map and Coin Placement

1- This place is for reporting bugs/troubleshootings of SMBX 1.4.4, so you better post this in the SMBX 1.4 general subforum instead 2- Could you show us some of your work? It's a bit hard give approciate hints without knowing the kind of work you do 3- Regarding hints for coins placements, it's not...
by Lx Xzit
8 Jul 2017, 23:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.2]
Replies: 118
Views: 5021

Re: Super Mario Bros. X Online [v1.4.2]

Thanks for the update! just some things to report: -There's a problem with the windows "Creator", it's still not fixed, we can't close it until it finished to loading (however this was fixed for the other windows) -We aren't able to upload levels, everytime we do this windows appear (this ...
by Lx Xzit
3 Jul 2017, 21:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.2]
Replies: 118
Views: 5021

Re: Super Mario Bros. X Online [v1.4.2]

Thanks for the response.
5. The limit of levels to load at the same time is by 10.
Wouldn't be better make it load less levels at the same time? what about 5 as maximum? also your idea of "Load more" buttom sounds great!
by Lx Xzit
2 Jul 2017, 20:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.2]
Replies: 118
Views: 5021

Re: Super Mario Bros. X Online [v1.4.2]

I have some suggestions and questions: 1.) Could the "level themes" thing be deleted? I think it's unnecesary, that's why: - People already can put a screenshot of the level - Level themes aren't accurately, all possible level themes may not be enlisted. I consider this filter unnecesary a...
by Lx Xzit
1 Jul 2017, 18:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.2]
Replies: 118
Views: 5021

Re: Super Mario Bros. X Online [v1.4.2]

Can I help with English and/or Spanish translation? I wouldn't have problem doing both :3 BTW I'm glad this is finally released! unfortunately, for some reason I'm not able to play levels. My SMBX is closed, and when I double click a level to play it, the download starts but nothing happens. btw is ...
by Lx Xzit
28 Jun 2017, 1:00
Forum: TeaScript
Topic: is there's a way to know witch character the player is using?
Replies: 2
Views: 99

Re: is there's a way to know witch character the player is using?

Yes. Use "char(1).ID = X", being X the ID of the player:
0 = Mario
1 = Luigi
2 = Peach
3 = Toad
4 = Link

Example:

Code: Select all

if char(1).ID = 0 then
call showmsg("it's Mario")
end if
by Lx Xzit
25 Jun 2017, 1:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 287

Re: Editing Player Hitboxes with SMBx 38A

My bad, it's only to moving sprites, I explained myself wrong
I don't have the "Full" version neither, so I don't have idea what's the difference
by Lx Xzit
25 Jun 2017, 1:17
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 495
Views: 83732
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

^ the same
The only problem I am having with the new interface is this:
Spoiler
Image
I wish I could see all the buttoms for tilesets at the same time without having to slide the menu, it's sometimes confusing...
by Lx Xzit
23 Jun 2017, 18:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 287

Re: Editing Player Hitboxes with SMBx 38A

The GFX off-set function will move the player's hitbox to calibrate the sprite
by Lx Xzit
22 Jun 2017, 20:45
Forum: Troubleshooting
Topic: Multiplayer bugs
Replies: 3
Views: 116

Re: Multiplayer bugs

It sounds great! however, if both players have a mount (like shoes) how both players will mount again on their shoes? this system only would work correctly with one single player
by Lx Xzit
22 Jun 2017, 20:42
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 287

Re: Editing Player Hitboxes with SMBx 38A

Code: Select all

do
char(1).pheight = x
char(1).pwidth = x
call sleep(1)
loop


However when the player shrinks it bugs, so better use player's gfx offsets editor (you can find it in "Level Settings" > "Player Settings"
by Lx Xzit
22 Jun 2017, 10:53
Forum: Troubleshooting
Topic: Problems with blocks
Replies: 1
Views: 101
  • 1

Problems with blocks

1- I noticed that the block moves weird when Toad hit it: https://s10.postimg.org/4309eyw09/Honeycam_2017-06-21_16-43-22.gif This is right when the block has more than one coin, but this shouldn't happen when he hit a block with one single coin or item. 2- Blocks can't be hit if: - The time got froz...
by Lx Xzit
22 Jun 2017, 10:04
Forum: Troubleshooting
Topic: Two little suggestions(?) to improve physics
Replies: 0
Views: 60
  • 2

Two little suggestions(?) to improve physics

I'd like to give some suggestions to improve physics (I'm not sure if I'm in the right place, not sure if the following this are errors or things that could be improved) 1- Climbing feels wrong. I'm sorry if I'm not able to explain this correctly but I'll give my best. When you're climbing and jump ...
by Lx Xzit
22 Jun 2017, 8:45
Forum: Troubleshooting
Topic: Multiplayer bugs
Replies: 3
Views: 116
  • 2

Multiplayer bugs

1- If a level has a warp entrance, both players will appear at the same time, they should appear one after the other, with a delay for at least two seconds: https://s9.postimg.org/hw0ij41db/Honeycam_2017-06-20_17-41-57.gif 2- This problem happens in the following exits: -SMB2 Boss Exit -SMB3 Star E...
by Lx Xzit
20 May 2017, 20:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Level Contest
Replies: 51
Views: 1391

Re: The Great SMBX 38A Level Contest

Seems like Yoshi got a bit confused. Custom music and sounds can be loaded when they are in the graphics folder but in SMBX 2.0, not in 38A, this rule should be changed
by Lx Xzit
18 Apr 2017, 18:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 495
Views: 83732
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

I made a little list of he changes I found, however it's not completely done: -Player's fax offsets come with default in the game (before it was only accesible by beating a minigame) -Smooth movement for the editor window -Now you can press "SHIFT" key when an object or a group of objects ...
by Lx Xzit
17 Apr 2017, 16:22
Forum: Ideas & Suggestions
Topic: Boomerang Powerup for 1.4 [gfx included for All Characters!]
Replies: 12
Views: 569

Re: Boomerang Powerup for 1.4 [gfx included for All Characters!]

I think you should also provide graphics for Luigi, Peach, Toad and Link

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