Posts by Lx Xzit

by Lx Xzit
14 Dec 2017, 2:47
Forum: Ideas & Suggestions
Topic: Warp parameters
Replies: 0
Views: 28

Warp parameters

Could you please add these two parameters to warps in scripts?

type: whatever the warp type is (door, pipe, instant warp, loop)
direction: whatever the direction of the warp is (parameter unused for doors).

The parameter "type" on liquids would be very helpful too.
by Lx Xzit
13 Dec 2017, 7:46
Forum: Troubleshooting
Topic: Incorrect frame when leaving a warp
Replies: 0
Views: 25

Incorrect frame when leaving a warp

I was doing some tests and I found this. In the exact moment the player end up warping it plays the jumping frame (for one frame). This something really minor but I think should be fixed, it would polish a lot warps (I always felt something was a bit out of place but I didn't know what it was until ...
by Lx Xzit
14 Nov 2017, 18:23
Forum: Troubleshooting
Topic: "Open recently" option is not showing levels that crashed recently
Replies: 0
Views: 38

"Open recently" option is not showing levels that crashed recently

When you've got a crash by testing your level (either for different reasons) the game closes, and the next time you open it, your level won't appear in "Open Recent" levels, meaning the game lost the registration of that level.
by Lx Xzit
14 Nov 2017, 18:04
Forum: Ideas & Suggestions
Topic: sysval(playeronetarget), sysval(playertwotarget)
Replies: 0
Views: 42

sysval(playeronetarget), sysval(playertwotarget)

These sysvals would let know the game if the player one or two are carrying an object. I know with npcs there's a target function that lets know the game if that npc in specific is being carried, however, I'm suggesting a sysval to not have to apply an script to all carryable objects an optimize the...
by Lx Xzit
8 Nov 2017, 20:28
Forum: Graphics
Topic: SMBX 1.4.4 Custom Tilesets!!!
Replies: 3
Views: 111

Re: SMBX 1.4.4 Custom Tilesets!!!

Since the update we knew about that function but I didn't see anyone get it working (not even myself). I think if you make a tutorial would be really appreciated!
by Lx Xzit
10 Sep 2017, 22:16
Forum: TeaScript
Topic: Bouncing npc script?
Replies: 3
Views: 376
  • 1

Re: Bouncing npc script?

Here's a basic example:

Code: Select all

with npc(sysval(param1))
.ysp = .ysp + 0.26
if .ysp = 0.26 then
.ysp = -8
end if
end with


With this code you can get a bounce like this:
Spoiler
Image
by Lx Xzit
8 Sep 2017, 20:08
Forum: Ideas & Suggestions
Topic: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE
Replies: 11
Views: 578

Re: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE

This is amazing, I really admire your work, keep up the sweet job dude :clapping: :good: Thank you so much! I heard someone was currently working on Cape Peach sprite. This was Kester. I asked him for help with these sprites, but he took too much time and he didn't any progress so I asked for help ...
by Lx Xzit
21 Jul 2017, 4:54
Forum: Ideas & Suggestions
Topic: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE
Replies: 11
Views: 578
  • 6

Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE

NOTE: These graphics don't meets the SMBX's format, it has a limit of 100 frames and these sprites have much more frames, I hope this don't be a problem (also 5438A38A don't told us the sprites for power-ups should neccesarily have 100 or less frames so I assumed it's ok otherwise I'll become mad be...
by Lx Xzit
19 Jul 2017, 2:20
Forum: Ideas & Suggestions
Topic: SMBX 1.4.5 ideas
Replies: 8
Views: 696
  • 5

SMBX 1.4.5 ideas

P.S: If 5438A38A is reading this, can you please check your private messages? 1- Be able to see a specific frame with the NPC editor GUI I wish there was a function that let me see a specific frame without have to play at all once or open the graphic with an image editor. For example, something lik...
by Lx Xzit
18 Jul 2017, 22:26
Forum: Ideas & Suggestions
Topic: 16:9/720p ratio?
Replies: 4
Views: 216

Re: 16:9/720p ratio?

Interestingly, if you use Windows 7 you can play SMBX in 16:9 when fullscreen is activated
by Lx Xzit
18 Jul 2017, 22:17
Forum: Troubleshooting
Topic: Bad World Map and Coin Placement
Replies: 1
Views: 109

Re: Bad World Map and Coin Placement

1- This place is for reporting bugs/troubleshootings of SMBX 1.4.4, so you better post this in the SMBX 1.4 general subforum instead 2- Could you show us some of your work? It's a bit hard give approciate hints without knowing the kind of work you do 3- Regarding hints for coins placements, it's not...
by Lx Xzit
8 Jul 2017, 23:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 118
Views: 6615

Re: Super Mario Bros. X Online [v1.4.3]

Thanks for the update! just some things to report: -There's a problem with the windows "Creator", it's still not fixed, we can't close it until it finished to loading (however this was fixed for the other windows) -We aren't able to upload levels, everytime we do this windows appear (this ...
by Lx Xzit
3 Jul 2017, 21:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 118
Views: 6615

Re: Super Mario Bros. X Online [v1.4.3]

Thanks for the response.
5. The limit of levels to load at the same time is by 10.
Wouldn't be better make it load less levels at the same time? what about 5 as maximum? also your idea of "Load more" buttom sounds great!
by Lx Xzit
2 Jul 2017, 20:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 118
Views: 6615

Re: Super Mario Bros. X Online [v1.4.3]

I have some suggestions and questions: 1.) Could the "level themes" thing be deleted? I think it's unnecesary, that's why: - People already can put a screenshot of the level - Level themes aren't accurately, all possible level themes may not be enlisted. I consider this filter unnecesary a...
by Lx Xzit
1 Jul 2017, 18:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 118
Views: 6615

Re: Super Mario Bros. X Online [v1.4.3]

Can I help with English and/or Spanish translation? I wouldn't have problem doing both :3 BTW I'm glad this is finally released! unfortunately, for some reason I'm not able to play levels. My SMBX is closed, and when I double click a level to play it, the download starts but nothing happens. btw is ...
by Lx Xzit
28 Jun 2017, 1:00
Forum: TeaScript
Topic: is there's a way to know witch character the player is using?
Replies: 2
Views: 145

Re: is there's a way to know witch character the player is using?

Yes. Use "char(1).ID = X", being X the ID of the player:
0 = Mario
1 = Luigi
2 = Peach
3 = Toad
4 = Link

Example:

Code: Select all

if char(1).ID = 0 then
call showmsg("it's Mario")
end if
by Lx Xzit
25 Jun 2017, 1:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 510

Re: Editing Player Hitboxes with SMBx 38A

My bad, it's only to moving sprites, I explained myself wrong
I don't have the "Full" version neither, so I don't have idea what's the difference
by Lx Xzit
25 Jun 2017, 1:17
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 514
Views: 102055
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

^ the same
The only problem I am having with the new interface is this:
Spoiler
Image
I wish I could see all the buttoms for tilesets at the same time without having to slide the menu, it's sometimes confusing...
by Lx Xzit
23 Jun 2017, 18:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Editing Player Hitboxes with SMBx 38A
Replies: 10
Views: 510

Re: Editing Player Hitboxes with SMBx 38A

The GFX off-set function will move the player's hitbox to calibrate the sprite
by Lx Xzit
22 Jun 2017, 20:45
Forum: Troubleshooting
Topic: Multiplayer bugs
Replies: 3
Views: 150

Re: Multiplayer bugs

It sounds great! however, if both players have a mount (like shoes) how both players will mount again on their shoes? this system only would work correctly with one single player

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