Posts by Lotus006

by Lotus006
17 Dec 2015, 16:38
Forum: LunaLua - Extension Framework
Topic: How do make the player attachment to a layer?
Replies: 3
Views: 306

Re: How do make the player attachment to a layer?

Again, thank you a bunch! The formula and the code will be very helpful for me. However I got this error, what I can do? http://s28.postimg.org/smow2a971/image.png Are you sure to have the texture in your folder api ? and is also your resource is right redirectered ? like this "syntax" lo...
by Lotus006
16 Dec 2015, 16:48
Forum: LunaLua - Extension Framework
Topic: Print text to scene?
Replies: 4
Views: 310

Re: Print text to scene?

Maybe in the future, but the camera system of SMBX has to be researched first and this takes time. yup it could be interesting I would love to try finding this, is there a tutorial to search adresses memory with cheats engine or other way to do it ? I could try to find other stuff to in same time ^...
by Lotus006
16 Dec 2015, 7:06
Forum: LunaLua - Extension Framework
Topic: Print text to scene?
Replies: 4
Views: 310

Re: Print text to scene?

Maybe in the future, but the camera system of SMBX has to be researched first and this takes time. yup it could be interesting I would love to try finding this, is there a tutorial to search adresses memory with cheats engine or other way to do it ? I could try to find other stuff to in same time ^...
by Lotus006
15 Nov 2015, 10:40
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Cool Thnx for the update again Kevsoft :D

I think to rethink again (yep again lol damn) the way to implant slot in my Inventory :(

@Kevsoft, Is there a way to get the mouse position like in the level editor ?
or if not can you in a future update to get this feature possible ?

thanks in advance :P
by Lotus006
12 Nov 2015, 22:24
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

both are working I dont know why but about table is there a way to do like table replace instead of remove ?
when I remove some elements in my table PowerUpsUnSelSprites or the other one it's say that error :
Image
by Lotus006
12 Nov 2015, 11:51
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Thanks Kevsoft for the "Defines" stuff it will be very usefull :D Sorry also for the lack of without post anything, and also I re-re-work again on re-doing the code of my Inv. Menu and cheats menu stuff. :D I reduced to 400 lines from about aprox. 1300 lines :) , but for now I'm stuck abou...
by Lotus006
1 Nov 2015, 11:05
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

cool stuff Yea, I noticed that the memory code for ice didn't either BUT there is a woking NPC:toIce() for LunaLua v0.7.2.1. You have to wait a bit :P Yep I just see that also , i tried to update my old 0.7.1 luna lol to the latest in beleiving it was the 0.7.2.1 oops lol nope latest is it 0.7.2 bu...
by Lotus006
1 Nov 2015, 0:40
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Thanks Kevsoft about the help for ice and god mode :D I didnt have time to test it yet but it will soon and but just one I tried the mem ice code and it do nothing :( weird :S And about the extend stuff in player , npc , section class what is changed ? (thanks for the update :D :D) there is a list o...
by Lotus006
29 Oct 2015, 3:00
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Hey Hi all sorry for the lack of time I've taken to make this video and preview about my Inventory and cheats menu + debug info stuff :) There is the stuff :) not all functionnal but its a start, I was needed to remake the hole code because the 1st time I do this one this was a mess (probally again ...
by Lotus006
22 Oct 2015, 7:03
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Just a quick update on what's currently is on the way: * A critical bug has been recently fixed which mostly occure on european comuputers. * Now there is still the issue with the render priorities, that "drawImage" draws images behind images from "placeSprite". Now this is unch...
by Lotus006
18 Oct 2015, 13:23
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Kevsoft wrote:LunaLua v7.2.0 has it's features already in, but there are some bugs which has to be cleaned out before the release.

Cool wow I cannot wait to test it when it's released :D
thanks about this info :P
by Lotus006
18 Oct 2015, 12:49
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Sorry to ask but just to know is lunalua is on hold about update ? thanks in advance :P P.S: sorry for not posting on my new menu stuff but i will probally post some new stuff soon about the menu , I added a hand cursor animated like mario rpg instead of the red triangle , also I moved the power-ups...
by Lotus006
10 Oct 2015, 15:05
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Well you can do that: function onInputUpdate() -- you code to handle keys -- player.upKeyPressing = false -- ... -- end So first you want to handle the keys and at the end you want to set them to false (At least I did it for my API once) Yeah I know for this one, it's because I already use upKeyPre...
by Lotus006
10 Oct 2015, 8:48
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248

Re: LunaLua Offical Thread

Hey there! So this looks pretty neat what you crafted here :). If you want to deactivate the player input then you have use onInputUpdate() and set player.runKeyPressing (or other key values) to false. Thanks for the feedback :D I already tried but it disable also the navigation on my menu because ...
by Lotus006
9 Oct 2015, 18:47
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 14248
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Re: LunaLua Offical Thread

Hi, I just know this project since a few months ago and I love lunalua now :) I started a little menu and i think it look great and about the menu is a cheats menu to get easier more stuff, I dont know if i will make more for now but there is a little preview I made if any comment or idea is welcome...

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