Posts by Wohlstand

by Wohlstand
24 Jun 2017, 0:52
Forum: Troubleshooting
Topic: Background Size Issues
Replies: 2
Views: 21

Re: Background Size Issues

The background you have choose is the Double-Row background (SMB3 Blocks, SMB3-Hills, SMB3-IceHills, and SMB1-Night 2), there are using two images and one goes over other (except SMB1-Night 2 where one background is drawn over second). If you making level for SMBX, is not recommended to make backgro...
by Wohlstand
17 Jun 2017, 17:20
Forum: PGE Project
Topic: Blue rectangle gfx source
Replies: 12
Views: 665

Re: Blue rectangle gfx source

This thread is no more actual since PGE Engine is long time can draw playable character animations
by Wohlstand
17 Jun 2017, 17:18
Forum: LunaLua - Extension Framework
Topic: (Request) symmetrical smb3 mario and luigi sprites with starman palettes
Replies: 4
Views: 50

Re: (Request) symmetrical smb3 mario and luigi sprites with starman palettes

Shadowblitz16, for what you posted this? For LunaLUA/SMBX2 or SMBX-38A?
by Wohlstand
14 Jun 2017, 23:40
Forum: Russian - Русский
Topic: Давайте познакомимся!
Replies: 11
Views: 159

Re: Давайте познакомимся!

h2643 wrote:Мда, украинцев вообще не видать... вот что значит одиночество :(
Fanat украинец, только сейчас в основном на связи через жаббер, у него был профиль ВК, но его он удалил (это было задолго до того как ВК заблочили на Украине)
by Wohlstand
14 Jun 2017, 1:45
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.12, Engine 0.2.6-alpha)
Replies: 245
Views: 26968
  • 2

Re: Development news thread (Editor 0.3.1.12, Engine 0.2.6-alpha)

Hello, everybody! Important news, please read! Recently we found a massive bug in Version 3.0 (older versions aren't affected) of the GIFs2PNG tool: When trying to convert images using a config pack and having the "-r" flag (remove source images) set, GIFs2PNG would also remove masks from ...
by Wohlstand
3 Jun 2017, 20:02
Forum: WohlSoft.ru
Topic: Being Constructive when giving Critcism
Replies: 1
Views: 48

Re: Being Constructive when giving Critcism

The rules here are allowing any criticism, but forbidding any offends, so, I just can give you a tip: The good criticism is that explains why level is great or sucks, for example: "This level sucks because of: - lot of mistakes in gameplay, chracter can stuck in level because you forgot to make...
by Wohlstand
30 May 2017, 21:40
Forum: WohlSoft.ru
Topic: Bump Topic Question
Replies: 2
Views: 37

Re: Bump Topic Question

Stupid question...
Be happy you have this ability, and you able to use it in free as you want ;-)
by Wohlstand
27 May 2017, 1:30
Forum: LunaLua - Extension Framework
Topic: SDL Mixer X's MIDI Playback can't receive System Exclusive Messages
Replies: 2
Views: 124

Re: SDL Mixer X's MIDI Playback can't receive System Exclusive Messages

That because your default MIDI device doesn't supports them. Don't miss between Microsoft GS and Direct X DLS Synth Level 2, which are different even are using same back. NativeMIDI on Windows is layer over midiOut api which doesn't uses Direct X. Sense of NativeMIDI device is just direct using exis...
by Wohlstand
26 May 2017, 10:40
Forum: Troubleshooting
Topic: Cyrillic Editor Translation Problem
Replies: 1
Views: 99

Re: Cyrillic Editor Translation Problem

That because the UI in VB6 is using ANSI, and primary Windows-1250 charset, which is "West European". The workaround would be adding an extra field to set font and ANSI charset per language to take ability have no "крякозябр" (a slang word means result of wrong charset). Qt (a fr...
by Wohlstand
22 May 2017, 19:52
Forum: Russian - Русский
Topic: Давайте познакомимся!
Replies: 11
Views: 159

Re: Давайте познакомимся!

Вижу, к нам пожаловал ещё один: Firewalken, который как раз ответил в теме об SMBX-38A
Поэтому торжественно поприветствую нашего собрата! :hi:
by Wohlstand
22 May 2017, 19:39
Forum: Sandbox
Topic: Birthday List
Replies: 200
Views: 4042

Re: Birthday List

Frankyster26 wrote:Thank you uwu
Happy Birthday, Dude! :dance2:
by Wohlstand
22 May 2017, 17:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 470
Views: 73832

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Google Translate: Moved from version 1.3.1 to 1.4.4 and found several unpleasant updates. 1. Pet Dragon dragging out the second character (sitting), places it under the texture (which leads to death). 2. Clockwork toy from the battle of games now deals damage when you push it 3. The link receives b...
by Wohlstand
1 May 2017, 16:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 470
Views: 73832

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

After installing the second patch, I get an error when entering the level editor. How to fix? :SOS: :SOS: :SOS: :SOS: :SOS: http://s018.radikal.ru/i524/1705/2c/7776e05adafb.jpg After installing the second patch, I get an error when entering the level editor. How to fix? :SOS: :SOS: :SOS: :SOS: :SOS...
by Wohlstand
1 May 2017, 14:28
Forum: Troubleshooting
Topic: 17 Decimal Places???
Replies: 4
Views: 156

Re: 17 Decimal Places???

Internally SMBX uses double type, therefore 17 decimals precision is maximal. I'll try to check this to don't force 17-decimals view and allow any precision without breaking of design
by Wohlstand
20 Apr 2017, 22:29
Forum: Troubleshooting
Topic: [Fixed] PGE Not responding
Replies: 8
Views: 121

Re: [Fixed] PGE Not responding

How did you do that? The reason of bug that In the code I wasn't stopped digging thread (a parallel process that collects files and puts them into list you see in the window, in result, it doesn't freezing for that and you able to close it before it will collect all files. This process may be prett...
by Wohlstand
20 Apr 2017, 15:12
Forum: Troubleshooting
Topic: [Fixed] PGE Not responding
Replies: 8
Views: 121

Re: [Fixed] PGE Not responding

First of all, Thank you. Second of all, I tried something different. Instead of clicking "Browse", I just copy-pasted the level file name, and it worked. Anyway, please retry the browsing and confirm me that now everything works fine: as-is, and then retry after you will move the levels a...
by Wohlstand
20 Apr 2017, 11:02
Forum: Troubleshooting
Topic: [Fixed] PGE Not responding
Replies: 8
Views: 121

Re: [Fixed] PGE Not responding

Oh, I think, I can understand this as you have a deep directory tree in the place where you have put your world map, and my mistake that I forgot to break this digging when you suddenly closing a file box. As temporary solution until I will fix this bug: Avoid saving world map file into folder where...
by Wohlstand
19 Apr 2017, 1:41
Forum: Troubleshooting
Topic: How to update PGE Project assembly in SMBX 2.0 (Beta 3+)
Replies: 0
Views: 124

How to update PGE Project assembly in SMBX 2.0 (Beta 3+)

This post just a copy of old that I posted at SMBX-org, but I want to make it be widely available: PGE Editor included with SMBX 2.0 Beta 3 contains a very strong bugs which are fixed in latest version which you can download here. The good news for everyone who wants to easily upgrade PGE Project pa...
by Wohlstand
18 Apr 2017, 16:14
Forum: Troubleshooting
Topic: [Fixed] PGE Not responding
Replies: 8
Views: 121

Re: [Fixed] PGE Not responding

I'll check that at evening, seems you found a bug which must not happen That weird... At me is not reproducing... Try out the laboratory assembly (here http://wohlsoft.ru/docs/_laboratory/) and tell me do you have same issue? Note: If you are using SMBX 2.0's PGE, you would to update it by this way:...