Posts by Wohlstand

by Wohlstand
19 Sep 2017, 12:03
Forum: Troubleshooting
Topic: Issue after using PGE Editor
Replies: 1
Views: 18

Re: Issue after using PGE Editor

Reason of that because is not implemented yet, but will be in next version. Look: Legacy SMBX64 standard (SMBX 1.3 and related) doesn't supports custom musics per events. New PGE-X standard will have different events architecture (called "action-style" where every event will contain a list...
by Wohlstand
2 Sep 2017, 22:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88847

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

All I know is that means I can add Mega Drive music to levels. (I think I could do that already though.) I not meant chiptunes from original games (VGM/VGZ) are already supported. I meant playing any MIDI files (which even can be created by yourself, I sometimes making some MIDI music) played like ...
by Wohlstand
2 Sep 2017, 18:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88847

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Little update of audio engine (SDL Mixer X) library! I did various fixes of playing, fixing of crashes and improved support for new libOPNMIDI MIDI synthesizer based on YM2612 chip emulator http://wohlsoft.ru/docs/SMBX_38A/SDL-Mixer-X-fresh.zip This is an example how to use OPNMIDI synthesizer with ...
by Wohlstand
30 Aug 2017, 0:18
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28221
  • 2

New Update!

Greetings hoomans ! Here's a quick rundown of some (hopefully exciting!) news from the PGE devs for y'all. We're releasing new versions of the Engine, Editor and other tools. These include small feature additions and numerous bugfixes for known bugs and crashes. This update also adds improved suppo...
by Wohlstand
20 Aug 2017, 5:29
Forum: Troubleshooting
Topic: Signal Segmentation Violation [SIGSEV]
Replies: 3
Views: 41

Re: Signal Segmentation Violation [SIGSEV]

FlatKiwi wrote:NeverMind, all working now, and i cant seem to get the error to appear again...
Anyway, juat in case, update PGE toolchain to latest laboratory which has lot of fixes. A bit later I'll release it when I and my friends will complete documentaion update.
by Wohlstand
19 Aug 2017, 17:18
Forum: Troubleshooting
Topic: Signal Segmentation Violation [SIGSEV]
Replies: 3
Views: 41

Re: Signal Segmentation Violation [SIGSEV]

Try to update PGE toolchain. But the questions are: - Which PGE Editor version you are using? (menu Help -> About) Version number, Build date and Revision code - Where you got it? Online installer, ZIP, or as embedded into SMBX2 (which beta)? Looking on your logs, I can tell you are using very old v...
by Wohlstand
18 Aug 2017, 18:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88847

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

why there are some audio problem whenever i press button? Which? Explain that For some reason yesterday whenever i press a button on keyboard the game played a sort of "beep" When Windows plays "Beep" through speaker on key press, that means entire OS has been frozen, not a game...
by Wohlstand
18 Aug 2017, 9:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88847

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

DuckSalmon wrote:why there are some audio problem whenever i press button?
Which? Explain that
by Wohlstand
4 Aug 2017, 18:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 505
Views: 88847

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

I just wanna tell that Wohlstand is in special thanks in credits which he found SMBX 38-A. (Along with Kevsoft) Because of my SDL Mixer X audio library and VB6 binding for it I gave to 38A who have confirmed that it is better than FModEx that he was used before. Also I have provided HQ sounds and m...
by Wohlstand
31 Jul 2017, 15:18
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 400
Views: 17517
  • 1

Re: Ideas & Suggestions for future versions of PGE

So, you mean config packs will be able to change the physics, and store the physics logics as some kind of Lua scripts or Javascripts or in some other scripting languages? - Lua scripts is used in the Engine to program NPC-AIs, playable character's mechanics, common level environment (for example, ...
by Wohlstand
18 Jul 2017, 17:46
Forum: Projects
Topic: MARIO'S EMPIRE ENORMOUS ADVENTURE (DEMO)
Replies: 35
Views: 1350

Re: MARIO'S EMPIRE ENORMOUS ADVENTURE (DEMO)

I have merged staff from duplicated project thread
by Wohlstand
9 Jul 2017, 2:16
Forum: Sandbox
Topic: Birthday List
Replies: 247
Views: 4759

Re: Birthday List

Happy Birthday, AirShip! :clapping:
by Wohlstand
26 Jun 2017, 16:06
Forum: Configuration Packages
Topic: Zelda II Config Pack
Replies: 10
Views: 433

Re: Zelda II Config Pack

so I'm trying this again but PGE crashes when I load my config pack.. https://drive.google.com/open?id=0B16wNFPwi_2kYVROVTF1c2dpSlk I have checked your config pack and I'll tell: you have did the mistake that you have use the "Integration" config pack as base. Integration config packs are...
by Wohlstand
24 Jun 2017, 0:52
Forum: Troubleshooting
Topic: Background Size Issues
Replies: 2
Views: 64

Re: Background Size Issues

The background you have choose is the Double-Row background (SMB3 Blocks, SMB3-Hills, SMB3-IceHills, and SMB1-Night 2), there are using two images and one goes over other (except SMB1-Night 2 where one background is drawn over second). If you making level for SMBX, is not recommended to make backgro...
by Wohlstand
17 Jun 2017, 17:20
Forum: PGE Project
Topic: Blue rectangle gfx source
Replies: 12
Views: 731

Re: Blue rectangle gfx source

This thread is no more actual since PGE Engine is long time can draw playable character animations
by Wohlstand
17 Jun 2017, 17:18
Forum: LunaLua - Extension Framework
Topic: (Request) symmetrical smb3 mario and luigi sprites with starman palettes
Replies: 4
Views: 182

Re: (Request) symmetrical smb3 mario and luigi sprites with starman palettes

Shadowblitz16, for what you posted this? For LunaLUA/SMBX2 or SMBX-38A?
by Wohlstand
14 Jun 2017, 23:40
Forum: Russian - Русский
Topic: Давайте познакомимся!
Replies: 11
Views: 229

Re: Давайте познакомимся!

h2643 wrote:Мда, украинцев вообще не видать... вот что значит одиночество :(
Fanat украинец, только сейчас в основном на связи через жаббер, у него был профиль ВК, но его он удалил (это было задолго до того как ВК заблочили на Украине)
by Wohlstand
14 Jun 2017, 1:45
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 246
Views: 28221
  • 2

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Hello, everybody! Important news, please read! Recently we found a massive bug in Version 3.0 (older versions aren't affected) of the GIFs2PNG tool: When trying to convert images using a config pack and having the "-r" flag (remove source images) set, GIFs2PNG would also remove masks from ...
by Wohlstand
3 Jun 2017, 20:02
Forum: WohlSoft.ru
Topic: Being Constructive when giving Critcism
Replies: 1
Views: 117
  • 1

Re: Being Constructive when giving Critcism

The rules here are allowing any criticism, but forbidding any offends, so, I just can give you a tip: The good criticism is that explains why level is great or sucks, for example: "This level sucks because of: - lot of mistakes in gameplay, chracter can stuck in level because you forgot to make...

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