Posts by 4matsy

by 4matsy
23 May 2017, 3:20
Forum: General
Topic: SMBX-38A vs SMBX 2.0
Replies: 51
Views: 16731

Re: SMBX-38A vs SMBX 2.0

Well, I voted "I'll pass" since: A) I like 'em both, B) there's been a lot of stuff being added to both branches lately - not only bugfixes; but all sorts of general-usage features in 1.4; and in 2.0, NPCs out the wazoo - and C) people seem to keep forgetting that, eventually, PGE's engine...
by 4matsy
3 Oct 2016, 13:46
Forum: TeaScript
Topic: [Solved] Put a certain NPC in a block
Replies: 4
Views: 1171

Re: [Solved] Put a certain NPC in a block

Hmmm.

Try using negative numbers instead. Like, the NPC number of whatever you want to put in the block, but negative. See if that works.
by 4matsy
3 Oct 2016, 13:32
Forum: Troubleshooting
Topic: 'Block'-Options for NPCs don't work
Replies: 2
Views: 5997

Re: 'Block'-Options for NPCs don't work

That's the type of block that breaks when you get close, like in SMW's Forest of Illusion 1 level where the Galoombas and Cheep-Cheeps were breaking out of blocks near the end. :3
by 4matsy
30 Sep 2016, 4:26
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Patch Archival and Preservation
Replies: 10
Views: 5468

Re: Patch Archival and Preservation

And here's 1.4.2 patch 5:
by 4matsy
14 Aug 2016, 7:20
Forum: Troubleshooting
Topic: (Bug-Report) Little bugs with bosses [SOLVED]
Replies: 2
Views: 3206

Re: (Bug-Report) Little bugs with bosses [SOLVED]

Larry. Also that bug with Larry's been in there since SMB3, and it's soooo annoying. This is why the Koopalings in SMB3 throw you off so violently when you jump on their shells - they don't want you to jump on them repeatedly and risk this very same not-really-a-glitch happening to you, because ther...
by 4matsy
9 Aug 2016, 4:28
Forum: Troubleshooting
Topic: (Bug-report) Some errors with players that needs to be fixed (SOLVED)
Replies: 2
Views: 3370

Re: (Bug-report) Some errors with players that needs to be fixed (SOLVED)

MARIO AND LUIGI ⋅  When Frog Mario and Frog Luigi slide down a slope, it's a bit weird.: http://i.imgur.com/AHJsanA.gif (In my opinion, they shouldn't be allowed to slide down a slope on this form, or they could have a totally normal slide). I like it, actually. You're right; Frog Mario i...
by 4matsy
28 Jul 2016, 0:33
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 223953
  • 3

Re: Birthday List

Happy birthday h2643! :)
by 4matsy
24 Jun 2016, 9:09
Forum: Ideas & Suggestions
Topic: SMB3 Power-up System
Replies: 9
Views: 2300

Re: SMB3 Power-up System

The classic damage system was chosen for game balance reasons; combining the modern damage system with the SMW reserve item system would make the game too easy/unbalanced, as the Mario Bros. would get up to 5 hits total, while Peach/Toad/Link only got 3. :o
by 4matsy
2 Jun 2016, 7:23
Forum: Forum Games
Topic: Corrupt-A-Wish
Replies: 519
Views: 71944

Re: Corrupt-A-Wish

Granted - all the world's helium solidifies, bringing down blimps and balloons worldwide like meteorites. D:

I wish hard drives had infinite storage space.
by 4matsy
30 May 2016, 21:10
Forum: Troubleshooting
Topic: [1.4.2 bug report] Ice cubes: Pulley platforms' greatest weakness.
Replies: 2
Views: 3171

Re: [1.4.2 bug report] Ice cubes: Pulley platforms' greatest weakness.

Update: They can also be killed by the spiny helmet. Haha what. :D
by 4matsy
29 May 2016, 22:41
Forum: Troubleshooting
Topic: [SMBX 1.4.2] Ducking as Small Mario and Luigi [SOLVED]
Replies: 13
Views: 4955

Re: [SMBX 1.4.2] Ducking as Small Mario and Luigi [SOLVED]

Something interesting to add to the bug pile: If you keep holding down, and duck-jump your way over to a mini mushroom, the invisible ducking pose carries over into mini form. Doesn't work with mega mushrooms, though. who the heck is seriously using the keyboard for playing and testing I use the key...
by 4matsy
20 May 2016, 5:25
Forum: Graphics (SMBX General)
Topic: [SMBX 1.4] SMB3 styled SMB1 Lift Platforms
Replies: 6
Views: 1797

Re: [SMBX 1.4] SMB3 styled SMB1 Lift Platforms

Huh, that's odd. I don't remember SMB1 flipping the line graphic on the right side...o_O *checks All-Stars*

EDIT: Yeah, it doesn't. The line graphic's the same on both sides:
Image
by 4matsy
13 May 2016, 6:51
Forum: SMBX-38A Bug reports
Topic: [SMBX 1.4.2] Tanooki and Fludd Glitch
Replies: 2
Views: 692

Re: [SMBX 1.4.2] Tanooki and Fludd Glitch

You also can't climb ladders, shell dash in shell suit (even as Link), belly slide in penguin suit, slope slide as any form, block fire with hammer suit, or swim properly in frog or penguin suit (you get weighed down by F.L.U.D.D.; if you try to press jump to compensate, it just activates F.L.U.D.D....
by 4matsy
12 May 2016, 6:52
Forum: Graphics (SMBX General)
Topic: Recolored SMA2 Yoshi (now updated to include SMBX 1.4/2.0-changeable parts)
Replies: 5
Views: 4516
  • 1

Recolored SMA2 Yoshi (now updated to include SMBX 1.4/2.0-changeable parts)

(I posted this on the SMBX forums a couple months ago and updated it earlier today. I'm also just now realizing I didn't post it here, so here you go! ;-)) These are recolors of the Super Mario Advance 2 Yoshi (the one with the matching body-colored arms, not the original SNES version's orange arms)...
by 4matsy
10 May 2016, 4:51
Forum: Troubleshooting
Topic: [1.4.2 bug report] Specific player sprite is immune to some NPCs
Replies: 4
Views: 3625

Re: [1.4.2 bug report] Specific player sprite is immune to some NPCs

Oh yeah, I'd forgotten about that function for some reason. :o Actually I know the reason: it didn't occur to me because Mario/Luigi wasn't in the same old "curled up in the shell" pose, since he was on Yoshi at the time. Still was kinda weird that the fire shots passed through Mario and L...
by 4matsy
3 May 2016, 12:04
Forum: Troubleshooting
Topic: [1.4.2 bug report] Ice cubes: Pulley platforms' greatest weakness.
Replies: 2
Views: 3171

[1.4.2 bug report] Ice cubes: Pulley platforms' greatest weakness.

NPC 341 (the SMB1 pulley platform) can be defeated by the cyan Yoshi's ice cubes.

Kinda strange. <_<

Yoshi021:Bug FIxed
Tested using 1.4.2 (Patch 6)
by 4matsy
3 May 2016, 11:57
Forum: Troubleshooting
Topic: [1.4.2 bug report] Yoshi tongue...in wrong place [SOLVED]
Replies: 0
Views: 2959

[1.4.2 bug report] Yoshi tongue...in wrong place [SOLVED]

When Yoshi eats an item from a generator, you can spit out a great big load of nothing if your finger is quick enough on the run button. This generates a piece of tongue behind Yoshi in the wrong place, especially if he's facing left:
Spoiler
Image
by 4matsy
3 May 2016, 11:48
Forum: Troubleshooting
Topic: [1.4.2 bug report] Spinning tail prevents crouching
Replies: 0
Views: 2845

[1.4.2 bug report] Spinning tail prevents crouching

Get a leaf or tanooki suit. Press run or alt run to swing your tail and keep holding the button. Now press down. You can't crouch. This holds true until you press jump (not alt jump - spin jumps don't count against the glitch) or release the run/alt run button - even if you grab a different powerup,...
by 4matsy
3 May 2016, 11:46
Forum: SMBX-38A Bug reports
Topic: [1.4.2 bug report] Yoshi gets wings from...nothing?
Replies: 0
Views: 527

[1.4.2 bug report] Yoshi gets wings from...nothing?

Get a blue or black Yoshi, turn on god mode, and stand near a generator that drops an endless supply of a non-shelled (in other words, doesn't count as fire/stomp/flight power) enemy that has "Don't Move" set. Position Yoshi's head right on top of the enemy, wait until the framerate drops ...
by 4matsy
3 May 2016, 11:37
Forum: Troubleshooting
Topic: [1.4.2 bug report] Specific player sprite is immune to some NPCs
Replies: 4
Views: 3625

[1.4.2 bug report] Specific player sprite is immune to some NPCs

Hammer Mario and Luigi, crouching, on Yoshi, can't get hit by NPCs 246 (generic enemy fireball) and 303 (fire chomp projectile).

It's like the hitbox isn't even there for that frame, lol. :p

Yoshi021:Bug Fixed
Tested using 1.4.2 (Patch 6)

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