Added PGE's sounds.ini and music.ini support which gives ability to have custom musics (include world map musics!) and custom sound effects per episode.
In comparison with LunaDLL
LunaLua is a continuation of LunaDLL which adds the script language lua.
The problem with Autocode (the LunaDLL-language) is the lack of flexibility that
it has (such as the way it lacks custom functions, variables,... etc).
With this we don't need any hardcoded code for complex ideas anymore.
Screenshots and videos
LunaLUA: CinematX preview thing
(Demo of CinematX lua library for LunaLUA)
LunaLUA with effects system
(Example of custom effect controlling)
LunaLUA-SMBX: Jump Event Experiences
(All switches are triggering on jump)
How to download LunaLUA:
Select a version of LunaLUA
If you already has LunaLUA, just select "Update only" and then download a small update package
If you downloading LunaLUA first time or you'v got troubles after update, choice a "Full Installation"
Choice a base game ("SMBX 1.3" or "A2XT")
Choice "Include complete standalone game" if you wish to take runnable package of SMBX Engine with pre-installed LunaLUA. Download that if you have no SMBX installed or you wish to have LunaLUA as separated assembly.