The free and open source game engine and devkit for it
The modern and cross-platform port of the SMBX fan game, free and open source
Translating PGE Project into other languages
Posted 10/17/2019 06:11 by Wohlstand
A delayed announcement of PGE update: PGE Editor 0.3.1.15 and PGE Engine 0.3.1-alpha
Posted 11/15/2018 04:37 by Wohlstand
Hotfix for GIFs2PNG (A component of PGE Project)
Important news, please read!
Recently we found a massive bug in Version 3.0 (older versions aren't affected) of the GIFs2PNG tool: When trying to convert images using a config pack and having the "-r" flag (remove source images) set, GIFs2PNG would also remove masks from the config pack!
We have updated the PGE Project builds to update GIFs2PNG to Version 3.0.1 which fixes this bug!
The next update to the PGE Project will come soon after we complete a lot of work on the engine application. The editor is preparing for a big reorganising and will have many new features!
See you soon!
Posted 06/14/2017 01:26 by Wohlstand
Small update of PGE Project and bugfixes
This update contains a set of bugfixes and has completely rewritten console tools (GIFs2PNG, PNG2GIFs, and LazyFixTool) which now are lightweight and independent from Qt DLLs and SOs! Also, the update of PGE File Library finally fixes the ability to open latest 38A levels and adds a support to open 38A world maps! (However, read-only, and some settings are will be lost, but you are still able to save it into SMBX64 and PGE-X formats).
Mac assembly was rebuilt and fixed, now it finally works on the new macOS Sierra!
For a full changelog, please click the "Read more" link.
Posted 02/25/2017 12:16 by Wohlstand
PGE-Wiki now has Visual Editor!
Small news on the PGE Wiki!
For now, you are able to enable it in your editing settings, then you will be able to use it!
One note: in any case, it doesn't work, means, my primary server (where Parsoid backend is running) is down or has trouble with my IPS's down.
Posted 01/15/2017 01:14 by Wohlstand
Happy New Year!
This was a very busy year: We were overloaded with various side jobs, we had a lot of surprises, some good, some bad. Although many bad things happened this year, we think that everyone has at least something archived this year. Each of us and everyone as a community.
Happy New Year, our dear friends! We wish you good luck in this year, and many more good moments, and more surprises!
Wohlstand & Kevsoft
Posted 01/01/2017 02:27 by Wohlstand
LunaLua v0.7.3.1 is finally released
This version provides an ability to natively run level testing from PGE Editor's call with an ability to quickly restart a level with sending latest in-editor changes, reset checkpoints, toggle playable character, etc.
Here is the changelog:
Posted 12/14/2016 02:51 by Wohlstand
PGE Update (Editor 0.3.1.12, Engine 0.2.6-alpha-patch-1)
This is a bugfix release which also contains editor and engine side improvements like coin counter per every block, fixed-size screenshots (custom fixed size can be declared in the application settings, in the view tab), and added greeting dialog which will ask a user which interface is preferred for convenience. Classic GUI style now has a toolbar which is similar to the toolbar which was in the legacy editor!
All downloads are been updated
Next works will hard, and would take a time because it's huge reorganizing is planned. Please don't worry, If you will find some minor or crashing bugs, feel free report me to let me emergency release a patch for it. Good Luck ;-)
Posted 11/29/2016 06:57 by Wohlstand
PGE Update (Editor 0.3.1.11, Engine 0.2.6-alpha)
Note: Old config packs are no more compatible with this version, and lot of glitches are possible with them. Therefore, you must download the new config packs from a main page.
Posted 09/05/2016 05:23 by Wohlstand
PGE Update (Editor 0.3.1.10, Engine 0.2.5.1-alpha)
Sorry for taking too long for a new update :P This update contains internal optimizations and very important improvements and bug fixes.
Direct level testing in the SMBX Engine from PGE Editor is finally possible without pre-launching the legacy editor. PGE Engine finally supports backup module with OpenGL 2 to allow support for PGE Engine on older hardwares, finally implemented support for non-power-of-two textures on video cards which support power-of-two textures only. BGO order in PGE Editor finally got fixed (after some research, we extracted all BGO order priorities for all BGOs), so troubles with missmatched order of BGOs in comparison to old SMBX Engine is finally resolved. Also, PGE File Library can finally read and write SMBX 1.4 (SMBX-38A) level files (though support for SMBX 1.4 world map files isn't implemented yet).
Posted 04/08/2016 12:29 by Wohlstand
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